Champions Dex
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Goodra animated sprite
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Goodra

BST 600
SeasonM-6
Format

Base Stats

Stat spread

BST 600
HP
90
Atk
100
Def
70
SpA
110
SpD
150
Spe
80

Type defenses

Type defenses

Goodra takes damage from each attacking type below.

Weak to
Ice2xDragon2xFairy2x
Resists
Fire1/2xWater1/2xElectric1/2xGrass1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x1/2x1/2x2x1x1x1x1x1x1x1x1x2x1x1x2x
Normal1x
Fire1/2x
Water1/2x
Electric1/2x
Grass1/2x
Ice2x
Fighting1x
Poison1x
Ground1x
Flying1x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon2x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect37.1%
  2. 2DragonDragon Pulse33.3%
  3. 3FireFlamethrower32.6%
  4. 4ElectricThunderbolt30%

Held Items

Item usage
10
  1. 1Leftovers27.9%
  2. 2Sitrus Berry15.1%
  3. 3Life Orb8.4%
  4. 4Expert Belt5.5%

Nature

Set usage
10
  1. 1ModestSp. Atk↑Attack↓34.2%
  2. 2BoldDefense↑Attack↓17.1%
  3. 3QuietSp. Atk↑Speed↓13.2%

Abilities

Set usage
3
  1. 1Sap Sipper44.9%
  2. 2Gooey39.4%
  3. 3Hydration15.8%

Stat Points

Set usage
30
  1. 1HP32Atk0Def2SpA32SpD0Spe010.7%
  2. 2HP32Atk0Def0SpA32SpD2Spe05.8%
  3. 3HP32Atk0Def32SpA0SpD2Spe03.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Armor--20Raises the user's Defense by 2 stages.
Acid Spray4010020Has a 100% chance to lower the target's Special Defense by 2 stages.
Aqua Tail909010No additional effect.
Assurance6010010Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Blizzard110705Has a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy.
Body Press8010010Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Breaking Swipe6010015Has a 100% chance to lower the target's Attack by 1 stage.
Brutal Swing6010020No additional effect.
Bulldoze6010020Has a 100% chance to lower the target's Speed by 1 stage.
Charm-10020Lowers the target's Attack by 2 stages.
Chilling Water5010020Has a 100% chance to lower the target's Attack by 1 stage.
Counter-10020Deals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Curse--10If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Draco Meteor130905Lowers the user's Special Attack by 2 stages.
Dragon Cheer--15Raises the target's chance for a critical hit by 1 stage, or by 2 stages if the target is Dragon type. Fails if there is no ally adjacent to the user, or if the target already has this effect or the Focus Energy effect. Baton Pass can be used to transfer this effect to an ally.
Dragon Claw8010015No additional effect.
Dragon Pulse8510010No additional effect.
Dragon Tail609010If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Earthquake10010010Damage doubles if the target is using Dig.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Feint3010010If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
Fire Blast110855Has a 10% chance to burn the target.
Fire Punch7510015Has a 10% chance to burn the target.
Flail-10015The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Flamethrower9010015Has a 10% chance to burn the target.
Focus Blast120705Has a 10% chance to lower the target's Special Defense by 1 stage.
Focus Punch15010020The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Giga Drain7510010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Hydro Pump110805No additional effect.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Ice Beam9010010Has a 10% chance to freeze the target.
Iron Tail1007515Has a 30% chance to lower the target's Defense by 1 stage.
Knock Off6510020This move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Life Dew--10Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Mega Kick120755No additional effect.
Mud Shot559515Has a 100% chance to lower the target's Speed by 1 stage.
Muddy Water908510Has a 30% chance to lower the target's accuracy by 1 stage.
Outrage12010010The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Power Whip1208510No additional effect.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Rock Slide759010Has a 30% chance to make the target flinch.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Scald8010015Has a 30% chance to burn the target. The target thaws out if it is frozen.
Skitter Smack709010Has a 100% chance to lower the target's Special Attack by 1 stage.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Sludge Bomb9010010Has a 30% chance to poison the target.
Sludge Wave9510010Has a 10% chance to poison the target.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Stomping Tantrum7510010Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Superpower1201005Lowers the user's Attack and Defense by 1 stage.
Surf9010015Damage doubles if the target is using Dive.
Tearful Look--20Lowers the target's Attack and Special Attack by 1 stage.
Thunder1107010Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Thunder Punch7510015Has a 10% chance to paralyze the target.
Thunderbolt9010015Has a 10% chance to paralyze the target.
Toxic-9010Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move.
Water Pulse6010020Has a 20% chance to confuse the target.
Weather Ball5010010Power doubles if a weather condition other than Strong Winds is active, and this move's type changes to match. Ice type during Snow, Water type during Heavy Rain or Rain, Rock type during Sandstorm, and Fire type during Intense Sun or Sun. If the user is holding Utility Umbrella and uses Weather Ball during Heavy Rain, Rain, Intense Sun, or Sun, this move remains Normal type and does not double in power.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready