Champions Dex
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Sylveon animated sprite
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Pokemon Champions profile

Sylveon

Rank #10BST 525
SeasonSeason 4
Format

Base Stats

Stat spread

BST 525
HP
95
Atk
65
Def
65
SpA
110
SpD
130
Spe
60

Type defenses

Type defenses

Sylveon takes damage from each attacking type below.

Weak to
Poison2xSteel2x
Resists
Fighting1/2xBug1/2xDark1/2x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x2x1x1x1x1/2x1x1x0x1/2x2x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost1x
Dragon0x
Dark1/2x
Steel2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalHyper Voice99.6%
  2. 2NormalQuick Attack75.2%
  3. 3NormalHyper Beam72.7%
  4. 4FightingDetect61.6%

Held Items

Item usage
10
  1. 1Fairy Feather86.4%
  2. 2Life Orb3.1%
  3. 3Leftovers1.9%
  4. 4Sitrus Berry1.8%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack78.2%
  2. 2QuietSp. AtkSpeed14.7%
  3. 3TimidSpeedAttack3.2%

Abilities

Set usage
2
  1. 1Pixilate99.8%
  2. 2Cute Charm0.2%

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe013.6%
  2. 2HP18Atk0Def10SpA21SpD0Spe179.0%
  3. 3HP32Atk0Def0SpA32SpD0Spe27.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet6010025The user endearingly approaches the target, then steals the target's held item.
Curse--12A move that works differently for the Ghost type than for all other types.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voice40-15Never misses.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magical Leaf60-20Never misses.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast9510016Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.