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Espathra animated sprite
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Pokemon Champions profile

Espathra

Rank #111BST 481
SeasonSeason 4
Format

Base Stats

Stat spread

BST 481
HP
95
Atk
60
Def
60
SpA
101
SpD
60
Spe
105

Type defenses

Type defenses

Espathra takes damage from each attacking type below.

Weak to
Bug2xGhost2xDark2x
Resists
Fighting1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x1x1/2x2x1x2x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect88.8%
  2. 2PsychicLumina Crash78.5%
  3. 3NormalBaton Pass67.0%
  4. 4PsychicCalm Mind65.5%

Held Items

Item usage
10
  1. 1Focus Sash26.2%
  2. 2Sitrus Berry24.4%
  3. 3Colbur Berry19.8%
  4. 4Leftovers9.7%

Nature

Set usage
10
  1. 1TimidSpeedAttack39.5%
  2. 2ModestSp. AtkAttack24.8%
  3. 3BoldDefenseAttack21.2%

Abilities

Set usage
3
  1. 1Speed Boost95.5%
  2. 2Opportunist3.9%
  3. 3Frisk0.6%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3214.4%
  2. 2HP32Atk0Def9SpA0SpD6Spe196.8%
  3. 3HP32Atk0Def32SpA0SpD2Spe04.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brave Bird12010016The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Peck8010020A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Feather Dance-10016The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Lumina Crash8010010The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pluck6010020The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Pounce5010020The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roost--12The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Sandstorm--12A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
U-turn7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.