Moves
Move usage- 1
Light Screen
59% - 2
Rain Dance
52.4% - 3
Encore
48.1% - 4
Reflect
47.9%

Base Stats
Type defenses
Sableye takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | 1x | 1x | 1x | 1x | 1x | 0x | 1/2x | 1x | 1x | 0x | 1x | 1x | 1x | 1x | 1x | 1x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | 60 | - | 20 | This move does not check accuracy. | ||
| Body Slam | 85 | 100 | 15 | Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. | ||
| Brick Break | 75 | 100 | 15 | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | ||
| Bulk Up | - | - | 20 | Raises the user's Attack and Defense by 1 stage. | ||
| Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by 1 stage. | ||
| Confuse Ray | - | 100 | 10 | Causes the target to become confused. | ||
| Dark Pulse | 80 | 100 | 15 | Has a 20% chance to make the target flinch. | ||
| Dazzling Gleam | 80 | 100 | 10 | No additional effect. | ||
| Detect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Dig | 80 | 100 | 10 | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | ||
| Disable | - | 100 | 20 | For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move. | ||
| Drain Punch | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Encore | - | 100 | 5 | For its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque. | ||
| Endure | - | - | 10 | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Energy Ball | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Facade | 70 | 100 | 20 | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | ||
| Fake Out | 40 | 100 | 10 | Has a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field. | ||
| Feint | 30 | 100 | 10 | If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. | ||
| Fire Punch | 75 | 100 | 15 | Has a 10% chance to burn the target. | ||
| Flatter | - | 100 | 15 | Raises the target's Special Attack by 1 stage and confuses it. | ||
| Fling | - | 100 | 10 | The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability. | ||
| Focus Punch | 150 | 100 | 20 | The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. | ||
| Foul Play | 95 | 100 | 15 | Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal. | ||
| Giga Drain | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Giga Impact | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Gravity | - | - | 5 | For 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect. | ||
| Gyro Ball | - | 100 | 5 | Power is equal to (25 * target's current Speed / user's current Speed) + 1, rounded down, but not more than 150. If the user's current Speed is 0, this move's power is 1. | ||
| Helping Hand | - | - | 20 | The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move. | ||
| Hex | 65 | 100 | 10 | Power doubles if the target has a non-volatile status condition. | ||
| Hyper Beam | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Ice Punch | 75 | 100 | 15 | Has a 10% chance to freeze the target. | ||
| Icy Wind | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Imprison | - | - | 10 | The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. | ||
| Knock Off | 65 | 100 | 20 | This move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Lash Out | 75 | 100 | 5 | Power doubles if the user had a stat stage lowered this turn. | ||
| Light Screen | - | - | 20 | For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | ||
| Low Kick | - | 100 | 20 | This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. | ||
| Low Sweep | 65 | 100 | 20 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Mean Look | - | - | 5 | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | ||
| Mega Kick | 120 | 75 | 5 | No additional effect. | ||
| Metal Burst | - | 100 | 10 | Deals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn. | ||
| Mud Shot | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Mud-Slap | 20 | 100 | 10 | Has a 100% chance to lower the target's accuracy by 1 stage. | ||
| Nasty Plot | - | - | 20 | Raises the user's Special Attack by 2 stages. | ||
| Night Shade | - | 100 | 15 | Deals damage to the target equal to the user's level. | ||
| Night Slash | 70 | 100 | 20 | Has a higher chance for a critical hit. | ||
| Pain Split | - | - | 20 | The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one. | ||
| Payback | 50 | 100 | 10 | Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. | ||
| Phantom Force | 90 | 100 | 10 | If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. | ||
| Poison Jab | 80 | 100 | 20 | Has a 30% chance to poison the target. | ||
| Poltergeist | 110 | 90 | 5 | Fails if the target has no held item. | ||
| Power Gem | 80 | 100 | 20 | No additional effect. | ||
| Protect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psych Up | - | - | 10 | The user copies all of the target's current stat stage changes. | ||
| Psychic | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Quash | - | 100 | 15 | Causes the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn. | ||
| Rain Dance | - | - | 5 | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | ||
| Recover | - | - | 5 | The user restores 1/2 of its maximum HP, rounded half up. | ||
| Reflect | - | - | 20 | For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | ||
| Rest | - | - | 5 | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | ||
| Rock Tomb | 60 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Round | 60 | 100 | 15 | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | ||
| Safeguard | - | - | 20 | For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side. | ||
| Shadow Ball | 80 | 100 | 15 | Has a 20% chance to lower the target's Special Defense by 1 stage. | ||
| Shadow Claw | 70 | 100 | 15 | Has a higher chance for a critical hit. | ||
| Shadow Punch | 60 | - | 20 | This move does not check accuracy. | ||
| Shadow Sneak | 40 | 100 | 20 | No additional effect. | ||
| Skill Swap | - | - | 10 | The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero. | ||
| Skitter Smack | 70 | 90 | 10 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Sleep Talk | - | - | 10 | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | ||
| Snarl | 55 | 95 | 15 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Snore | 50 | 100 | 15 | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | ||
| Spite | - | 100 | 10 | Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move. | ||
| Substitute | - | - | 10 | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | ||
| Sucker Punch | 70 | 100 | 5 | Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user. | ||
| Sunny Day | - | - | 5 | For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun. | ||
| Swagger | - | 85 | 15 | Raises the target's Attack by 2 stages and confuses it. | ||
| Taunt | - | 100 | 20 | Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | ||
| Thief | 60 | 100 | 20 | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Throat Chop | 80 | 100 | 15 | For 2 turns, the target cannot use sound-based moves. | ||
| Thunder Punch | 75 | 100 | 15 | Has a 10% chance to paralyze the target. | ||
| Thunder Wave | - | 90 | 20 | Paralyzes the target. This move does not ignore type immunity. | ||
| Torment | - | 100 | 15 | Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active. | ||
| Trick | - | 100 | 10 | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | ||
| Will-O-Wisp | - | 85 | 15 | Burns the target. | ||
| Wonder Room | - | - | 10 | For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends. | ||
| X-Scissor | 80 | 100 | 15 | No additional effect. | ||
| Zen Headbutt | 80 | 90 | 15 | Has a 20% chance to make the target flinch. |