Moves
Move usage- 1
Matcha Gotcha
98.9% - 2
Rage Powder
95.4% - 3
Protect
60.3% - 4
Trick Room
56.7%

Base Stats
Type defenses
Sinistcha takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | 2x | 1/2x | 1/2x | 1/2x | 2x | 0x | 1x | 1/2x | 2x | 1x | 1x | 1x | 2x | 1x | 2x | 1x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Calm Mind | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
| Curse | - | - | 12 | A move that works differently for the Ghost type than for all other types. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Foul Play | 95 | 100 | 16 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Grassy Terrain | - | - | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
| Hex | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Imprison | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Leaf Storm | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Life Dew | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||
| Magical Leaf | 60 | - | 20 | Never misses. | ||
| Matcha Gotcha | 80 | 90 | 15 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | ||
| Memento | - | 100 | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Night Shade | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | ||
| Pain Split | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ||
| Phantom Force | 90 | 100 | 12 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | ||
| Poltergeist | 110 | 90 | 5 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
| Rage Powder | - | - | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Scald | 80 | 100 | 16 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||
| Shadow Ball | 80 | 100 | 16 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Spite | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
| Strength Sap | - | 100 | 10 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. | ||
| Stun Spore | - | 75 | 20 | The user scatters a cloud of numbing powder that paralyzes the target. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Trick Room | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |