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Sinistcha animated sprite
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Pokemon Champions profile

Sinistcha

Rank #4BST 508
SeasonSeason 4
Format

Base Stats

Stat spread

BST 508
HP
71
Atk
60
Def
106
SpA
121
SpD
80
Spe
70

Type defenses

Type defenses

Sinistcha takes damage from each attacking type below.

Weak to
Fire2xIce2xFlying2xGhost2xDark2x
Resists
Water1/2xElectric1/2xGrass1/2xGround1/2x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x2x1/2x1/2x1/2x2x0x1x1/2x2x1x1x1x2x1x2x1x1x
Normal0x
Fire2x
Water1/2x
Electric1/2x
Grass1/2x
Ice2x
Fighting0x
Poison1x
Ground1/2x
Flying2x
Psychic1x
Bug1x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1GrassMatcha Gotcha98.9%
  2. 2BugRage Powder95.4%
  3. 3NormalProtect60.3%
  4. 4PsychicTrick Room56.7%

Held Items

Item usage
10
  1. 1Sitrus Berry23.1%
  2. 2Kasib Berry22.7%
  3. 3Colbur Berry19.6%
  4. 4Leftovers11.5%

Nature

Set usage
10
  1. 1BoldDefenseAttack49.6%
  2. 2CalmSp. DefAttack20.3%
  3. 3RelaxedDefenseSpeed10.6%

Abilities

Set usage
2
  1. 1Hospitality99.0%
  2. 2Heatproof1.0%

Stat Points

Set usage
8
  1. 1HP32Atk0Def4SpA0SpD30Spe019.3%
  2. 2HP32Atk0Def14SpA0SpD20Spe012.3%
  3. 3HP29Atk0Def15SpA0SpD22Spe05.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Curse--12A move that works differently for the Ghost type than for all other types.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grassy Terrain--10The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Leaf Storm130908The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Magical Leaf60-20Never misses.
Matcha Gotcha809015The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Rage Powder--20The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Scald8010016The user shoots boiling hot water at its target. This may also leave the target with a burn.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Strength Sap-10010The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
Stun Spore-7520The user scatters a cloud of numbing powder that paralyzes the target.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.