Champions Dex
Pokédex
Mega Starmie animated sprite
Back to Pokédex

Pokemon Champions profile

Mega Starmie

Rank #91BST 620
SeasonSeason 4
Format
Battle data is recorded for StarmieMega Starmie has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 620
HP
60
Atk
100
Def
105
SpA
130
SpD
105
Spe
120

Type defenses

Type defenses

Mega Starmie takes damage from each attacking type below.

Weak to
Electric2xGrass2xBug2xGhost2xDark2x
Resists
Fire1/2xWater1/2xIce1/2xFighting1/2xPsychic1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x2x2x1/2x1/2x1x1x1x1/2x2x1x2x1x2x1/2x1x
Normal1x
Fire1/2x
Water1/2x
Electric2x
Grass2x
Ice1/2x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega StarmieType unchangedAbility: Illuminate / Natural Cure / Analytic -> Huge PowerHP +0 / Atk +25 / Def +20 / SpA +30 / SpD +20 / Spe +5

Battle Data

Common choices

Moves

Move usage
10
  1. 1WaterLiquidation59.4%
  2. 2NormalProtect-
  3. 3WaterAqua Jet-
  4. 4IceIce Spinner-

Held Items

Item usage
10
  1. 1Starminite74.7%
  2. 2Life Orb-
  3. 3Choice Scarf-
  4. 4Expert Belt-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk46.1%
  2. 2JollySpeedSp. Atk-
  3. 3TimidSpeedAttack-

Abilities

Set usage
3
  1. 1Natural Cure74.1%
  2. 2Illuminate-
  3. 3Analytic-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3252.6%
  2. 2HP2Atk0Def0SpA32SpD0Spe32-
  3. 3HP13Atk0Def0SpA32SpD0Spe21-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Ancient Power601008The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Jet4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Cosmic Power--20The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dive8010010The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Flip Turn6010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gyro Ball-1008The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Spinner8010016The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation8510012The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Meteor Beam1209010The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Minimize--12The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Power Gem8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rapid Spin5010020A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Scald8010016The user shoots boiling hot water at its target. This may also leave the target with a burn.
Self-Destruct2001008The user attacks everything around it by causing an explosion. The user faints upon using this move.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tri Attack8010012The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Waterfall8010016The user charges at the target and may make it flinch.
Whirlpool358516The user traps the target in a violent swirling whirlpool for four to five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.