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Slurpuff animated sprite
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Pokemon Champions profile

Slurpuff

Rank #226BST 480
SeasonSeason 4
Format

Base Stats

Stat spread

BST 480
HP
82
Atk
80
Def
86
SpA
85
SpD
75
Spe
72

Type defenses

Type defenses

Slurpuff takes damage from each attacking type below.

Weak to
Poison2xSteel2x
Resists
Fighting1/2xBug1/2xDark1/2x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x2x1x1x1x1/2x1x1x0x1/2x2x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost1x
Dragon0x
Dark1/2x
Steel2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FairyDazzling Gleam54.8%
  2. 2NormalProtect42.0%
  3. 3GrassCotton Guard40.3%
  4. 4FairyDraining Kiss33.6%

Held Items

Item usage
10
  1. 1Sitrus Berry58.9%
  2. 2Leftovers10.1%
  3. 3White Herb6.2%
  4. 4Choice Scarf4.8%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack36.3%
  2. 2BoldDefenseAttack14.5%
  3. 3TimidSpeedAttack9.8%

Abilities

Set usage
2
  1. 1Unburden64.6%
  2. 2Sweet Veil35.4%

Stat Points

Set usage
8
  1. 1HP2Atk0Def32SpA0SpD32Spe08.6%
  2. 2HP0Atk0Def2SpA32SpD0Spe328.1%
  3. 3HP32Atk0Def2SpA32SpD0Spe08.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cotton Guard--12The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Cotton Spore-10040The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sticky Web--20The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
String Shot-9540The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Sweet Scent-10020A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.