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Farigiraf animated sprite
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Pokemon Champions profile

Farigiraf

Rank #8BST 520
SeasonSeason 4
Format

Base Stats

Stat spread

BST 520
HP
120
Atk
90
Def
70
SpA
110
SpD
70
Spe
60

Type defenses

Type defenses

Farigiraf takes damage from each attacking type below.

Weak to
Bug2xDark2x
Resists
Psychic1/2x
Immune to
Ghost0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x1x1x1x1/2x2x1x0x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost0x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicTrick Room95.1%
  2. 2PsychicPsychic54.4%
  3. 3ElectricThunderbolt53.9%
  4. 4NormalHelping Hand53.0%

Held Items

Item usage
10
  1. 1Sitrus Berry62.0%
  2. 2Colbur Berry21.9%
  3. 3Mental Herb4.6%
  4. 4Leftovers4.3%

Nature

Set usage
10
  1. 1BoldDefenseAttack25.8%
  2. 2RelaxedDefenseSpeed22.7%
  3. 3QuietSp. AtkSpeed16.7%

Abilities

Set usage
3
  1. 1Armor Tail98.9%
  2. 2Sap Sipper0.6%
  3. 3Cud Chew0.5%

Stat Points

Set usage
8
  1. 1HP25Atk0Def26SpA0SpD15Spe06.5%
  2. 2HP17Atk0Def19SpA10SpD20Spe04.2%
  3. 3HP32Atk0Def20SpA0SpD14Spe04.2%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beat Up-10010The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Curse--12A move that works differently for the Ghost type than for all other types.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Double Hit359012The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
High Horsepower959512The user fiercely attacks the target using its entire body.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mirror Coat-10020A retaliatory attack that counters any special move, inflicting double the damage taken.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Fangs8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Twin Beam4010010The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.