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Runerigus animated sprite
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Pokemon Champions profile

Runerigus

Rank #156BST 483
SeasonSeason 4
Format

Base Stats

Stat spread

BST 483
HP
58
Atk
95
Def
145
SpA
50
SpD
105
Spe
30

Type defenses

Type defenses

Runerigus takes damage from each attacking type below.

Weak to
Water2xGrass2xIce2xGhost2xDark2x
Resists
Bug1/2xRock1/2xPoison1/4x
Immune to
Normal0xElectric0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1x2x0x2x2x0x1/4x1x1x1x1/2x1/2x2x1x2x1x1x
Normal0x
Fire1x
Water2x
Electric0x
Grass2x
Ice2x
Fighting0x
Poison1/4x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1/2x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicTrick Room79.0%
  2. 2GhostPoltergeist40.7%
  3. 3FightingBody Press40.3%
  4. 4FireWill-O-Wisp38.7%

Held Items

Item usage
10
  1. 1Leftovers35.7%
  2. 2Sitrus Berry21.1%
  3. 3Focus Sash11.2%
  4. 4Mental Herb9.2%

Nature

Set usage
10
  1. 1RelaxedDefenseSpeed31.8%
  2. 2SassySp. DefSpeed17.2%
  3. 3BraveAttackSpeed15.9%

Abilities

Set usage
1
  1. 1Wandering Spirit100.0%

Stat Points

Set usage
8
  1. 1HP32Atk0Def32SpA0SpD2Spe014.8%
  2. 2HP32Atk0Def2SpA0SpD32Spe09.2%
  3. 3HP32Atk32Def0SpA0SpD2Spe06.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Crafty Shield--10Protects all friendly Pokemon from non-damaging moves.
Curse--12A move that works differently for the Ghost type than for all other types.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Destiny Bond--5If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Dragon Pulse8510012The target is attacked with a shock wave generated by the user’s gaping mouth.
Earth Power9010012The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Guard Split--10The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Power Split--10The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock Blast259012The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Sand Tomb358515The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sandstorm--12A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Self-Destruct2001008The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Punch60-20The user throws a punch from the shadows. This attack never misses.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock--20The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stone Edge100808The user stabs the target from below with sharpened stones. Critical hits land more easily.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Toxic Spikes--20The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.