Moves
Move usage- 1
Protect
80.8% - 2
Heavy Slam
70.0% - 3
Earthquake
69.0% - 4
Curse
45.9%

Base Stats
Type defenses
Mudsdale takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 2x | 0x | 2x | 2x | 1x | 1/2x | 1x | 1x | 1x | 1x | 1/2x | 1x | 1x | 1x | 1x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Body Press | 80 | 100 | 12 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Counter | - | 100 | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. | ||
| Curse | - | - | 12 | A move that works differently for the Ghost type than for all other types. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Earth Power | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ||
| Earthquake | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fissure | - | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Heavy Slam | - | 100 | 12 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ||
| High Horsepower | 95 | 95 | 12 | The user fiercely attacks the target using its entire body. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Lash Out | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | ||
| Low Kick | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ||
| Low Sweep | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ||
| Mega Kick | 120 | 75 | 8 | The target is attacked by a kick launched with muscle-packed power. | ||
| Mud Shot | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ||
| Mud-Slap | 20 | 100 | 12 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Roar | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sand Tomb | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | ||
| Sandstorm | - | - | 12 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Smack Down | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Stealth Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||
| Stomping Tantrum | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
| Stone Edge | 100 | 80 | 8 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Superpower | 120 | 100 | 8 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |