Moves
Move usage- 1
Protect
71.1% - 2
Scald
65.2% - 3
Icy Wind
37.3% - 4
Ice Beam
36.9%

Base Stats
Type defenses
Milotic takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 2x | 1/2x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Alluring Voice | 80 | 100 | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | ||
| Aqua Ring | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | ||
| Aqua Tail | 90 | 90 | 12 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Avalanche | 60 | 100 | 12 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Breaking Swipe | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ||
| Brutal Swing | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Coil | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||
| Confuse Ray | - | 100 | 12 | The target is exposed to a sinister ray that triggers confusion. | ||
| Disarming Voice | 40 | - | 15 | Never misses. | ||
| Dive | 80 | 100 | 10 | The user dives on the first turn, then floats up and attacks on the next turn. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Dragon Cheer | 0 | 0 | 15 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | ||
| Dragon Dance | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||
| Dragon Pulse | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ||
| Dragon Tail | 60 | 90 | 12 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Draining Kiss | 50 | 100 | 12 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flail | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
| Flip Turn | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Haze | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Hypnosis | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Imprison | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Life Dew | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Mirror Coat | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | ||
| Mud Shot | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ||
| Muddy Water | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Recover | - | - | 8 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Safeguard | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | ||
| Scald | 80 | 100 | 16 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||
| Scale Shot | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | ||
| Skitter Smack | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Surf | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
| Tickle | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
| Triple Axel | 20 | 90 | 12 | A consecutive three-kick attack that becomes more powerful with each successful hit. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Waterfall | 80 | 100 | 16 | The user charges at the target and may make it flinch. | ||
| Weather Ball | 50 | 100 | 12 | This attack move varies in power and type depending on the weather. | ||
| Whirlpool | 35 | 85 | 16 | The user traps the target in a violent swirling whirlpool for four to five turns. | ||
| Wrap | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |