Champions Dex
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Milotic animated sprite
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Pokemon Champions profile

Milotic

Rank #17BST 540
SeasonSeason 4
Format

Base Stats

Stat spread

BST 540
HP
95
Atk
60
Def
79
SpA
100
SpD
125
Spe
81

Type defenses

Type defenses

Milotic takes damage from each attacking type below.

Weak to
Electric2xGrass2x
Resists
Fire1/2xWater1/2xIce1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x2x2x1/2x1x1x1x1x1x1x1x1x1x1x1/2x1x
Normal1x
Fire1/2x
Water1/2x
Electric2x
Grass2x
Ice1/2x
Fighting1x
Poison1x
Ground1x
Flying1x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect71.1%
  2. 2WaterScald65.2%
  3. 3IceIcy Wind37.3%
  4. 4IceIce Beam36.9%

Held Items

Item usage
10
  1. 1Leftovers64.2%
  2. 2Sitrus Berry26.6%
  3. 3Mystic Water2.1%
  4. 4Wide Lens1.1%

Nature

Set usage
10
  1. 1CalmSp. DefAttack40.6%
  2. 2ModestSp. AtkAttack27.6%
  3. 3BoldDefenseAttack23.0%

Abilities

Set usage
3
  1. 1Competitive98.1%
  2. 2Marvel Scale1.3%
  3. 3Cute Charm0.6%

Stat Points

Set usage
8
  1. 1HP20Atk0Def20SpA4SpD8Spe1414.9%
  2. 2HP32Atk0Def27SpA0SpD5Spe27.5%
  3. 3HP32Atk0Def32SpA0SpD2Spe05.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Aqua Ring--20The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Tail909012The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Breaking Swipe6010015The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Coil--20The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Disarming Voice40-15Never misses.
Dive8010010The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Cheer0015The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Dance--20The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Pulse8510012The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Tail609012The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flip Turn6010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Mirror Coat-10020A retaliatory attack that counters any special move, inflicting double the damage taken.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Muddy Water908512The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Scald8010016The user shoots boiling hot water at its target. This may also leave the target with a burn.
Scale Shot259020The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Waterfall8010016The user charges at the target and may make it flinch.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Whirlpool358516The user traps the target in a violent swirling whirlpool for four to five turns.
Wrap159020A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.