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Mega Banette animated sprite
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Pokemon Champions profile

Mega Banette

Rank #169BST 555
SeasonSeason 4
Format
Battle data is recorded for BanetteMega Banette has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 555
HP
64
Atk
165
Def
75
SpA
93
SpD
83
Spe
75

Type defenses

Type defenses

Mega Banette takes damage from each attacking type below.

Weak to
Ghost2xDark2x
Resists
Poison1/2xBug1/2x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1x1x1x1x1x0x1/2x1x1x1x1/2x1x2x1x2x1x1x
Normal0x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting0x
Poison1/2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega BanetteType unchangedAbility: Insomnia / Frisk / Cursed Body -> PranksterHP +0 / Atk +50 / Def +10 / SpA +10 / SpD +20 / Spe +10

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostPoltergeist72.7%
  2. 2GhostDestiny Bond-
  3. 3NormalEncore-
  4. 4FireWill-O-Wisp-

Held Items

Item usage
10
  1. 1Banettite94.6%
  2. 2Focus Sash-
  3. 3Sitrus Berry-
  4. 4Iron Ball-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk50.0%
  2. 2BraveAttackSpeed-
  3. 3CarefulSp. DefSp. Atk-

Abilities

Set usage
3
  1. 1Frisk77.8%
  2. 2Cursed Body-
  3. 3Insomnia-

Stat Points

Set usage
8
  1. 1HP32Atk32Def0SpA0SpD2Spe020.7%
  2. 2HP32Atk32Def2SpA0SpD0Spe0-
  3. 3HP32Atk32Def0SpA0SpD0Spe2-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Curse--12A move that works differently for the Ghost type than for all other types.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Destiny Bond--5If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gunk Shot120808The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Pounce5010020The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Role Play--10The user mimics the target completely, copying the target's Ability.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Punch60-20The user throws a punch from the shadows. This attack never misses.
Shadow Sneak4010020The user extends its shadow and attacks the target from behind. This move always goes first.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.