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Hatterene animated sprite
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Pokemon Champions profile

Hatterene

Rank #75BST 510
SeasonSeason 4
Format

Base Stats

Stat spread

BST 510
HP
57
Atk
90
Def
95
SpA
136
SpD
103
Spe
29

Type defenses

Type defenses

Hatterene takes damage from each attacking type below.

Weak to
Poison2xGhost2xSteel2x
Resists
Psychic1/2xFighting1/4x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/4x2x1x1x1/2x1x1x2x0x1x2x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/4x
Poison2x
Ground1x
Flying1x
Psychic1/2x
Bug1x
Rock1x
Ghost2x
Dragon0x
Dark1x
Steel2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FairyDazzling Gleam88.0%
  2. 2PsychicTrick Room81.4%
  3. 3NormalProtect59.9%
  4. 4PsychicPsychic54.9%

Held Items

Item usage
10
  1. 1Life Orb24.5%
  2. 2Focus Sash24.3%
  3. 3Fairy Feather13.8%
  4. 4Sitrus Berry18.8%

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed66.3%
  2. 2ModestSp. AtkAttack14.6%
  3. 3RelaxedDefenseSpeed6.2%

Abilities

Set usage
3
  1. 1Magic Bounce93.7%
  2. 2Healer4.5%
  3. 3Anticipation1.8%

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe033.5%
  2. 2HP32Atk0Def0SpA32SpD2Spe011.7%
  3. 3HP0Atk0Def32SpA32SpD2Spe03.3%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Aromatic Mist--20The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Disarming Voice40-15Never misses.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Powder-10020The user scatters a cloud of magic powder that changes the target's type to Psychic.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magical Leaf60-20Never misses.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nuzzle2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Whip1208512The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quash-10016The user suppresses the target and makes its move go last.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.