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Grimmsnarl animated sprite
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Pokemon Champions profile

Grimmsnarl

Rank #19BST 510
SeasonSeason 4
Format

Base Stats

Stat spread

BST 510
HP
95
Atk
120
Def
65
SpA
95
SpD
75
Spe
60

Type defenses

Type defenses

Grimmsnarl takes damage from each attacking type below.

Weak to
Poison2xSteel2xFairy2x
Resists
Ghost1/2xDark1/4x
Immune to
Psychic0xDragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x2x1x1x0x1x1x1/2x0x1/4x2x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison2x
Ground1x
Flying1x
Psychic0x
Bug1x
Rock1x
Ghost1/2x
Dragon0x
Dark1/4x
Steel2x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1DarkParting Shot88.9%
  2. 2PsychicReflect86.0%
  3. 3PsychicLight Screen86.0%
  4. 4FairySpirit Break64.9%

Held Items

Item usage
10
  1. 1Light Clay82.0%
  2. 2Roseli Berry5.4%
  3. 3Sitrus Berry4.1%
  4. 4Leftovers1.7%

Nature

Set usage
10
  1. 1CarefulSp. DefSp. Atk38.3%
  2. 2SassySp. DefSpeed20.3%
  3. 3ImpishDefenseSp. Atk18.2%

Abilities

Set usage
3
  1. 1Prankster99.1%
  2. 2Pickpocket0.5%
  3. 3Frisk0.4%

Stat Points

Set usage
8
  1. 1HP32Atk0Def19SpA0SpD15Spe021.4%
  2. 2HP32Atk0Def20SpA0SpD14Spe06.9%
  3. 3HP32Atk0Def16SpA0SpD18Spe04.6%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flatter-10015Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hammer Arm1009012The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Leech Life8010012The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Parting Shot-10020With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Whip1208512The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spirit Break7510016The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.