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Pokemon Champions profile

Gholdengo

Rank #21BST 550
SeasonSeason 4
Format

Base Stats

Stat spread

BST 550
HP
87
Atk
60
Def
95
SpA
133
SpD
91
Spe
84

Type defenses

Type defenses

Gholdengo takes damage from each attacking type below.

Weak to
Fire2xGround2xGhost2xDark2x
Resists
Grass1/2xIce1/2xFlying1/2xPsychic1/2xRock1/2xDragon1/2xSteel1/2xFairy1/2xBug1/4x
Immune to
Normal0xFighting0xPoison0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x2x1x1x1/2x1/2x0x0x2x1/2x1/2x1/4x1/2x2x1/2x2x1/2x1/2x
Normal0x
Fire2x
Water1x
Electric1x
Grass1/2x
Ice1/2x
Fighting0x
Poison0x
Ground2x
Flying1/2x
Psychic1/2x
Bug1/4x
Rock1/2x
Ghost2x
Dragon1/2x
Dark2x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1SteelMake It Rain98.9%
  2. 2GhostShadow Ball97.3%
  3. 3NormalProtect81.8%
  4. 4DarkNasty Plot66.1%

Held Items

Item usage
10
  1. 1Life Orb55.3%
  2. 2Choice Scarf12.1%
  3. 3White Herb6.5%
  4. 4Focus Sash6.0%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack80.9%
  2. 2TimidSpeedAttack15.1%
  3. 3QuietSp. AtkSpeed1.5%

Abilities

Set usage
1
  1. 1Good as Gold100.0%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3223.9%
  2. 2HP27Atk0Def24SpA0SpD5Spe1014.8%
  3. 3HP27Atk0Def13SpA0SpD16Spe104.2%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Heavy Slam-10012The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Make It Rain1201005The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Metal Sound-8540A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Power Gem8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Sandstorm--12A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Punch60-20The user throws a punch from the shadows. This attack never misses.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Steel Beam140955The user fires a beam of steel that it collected from its entire body. This also damages the user.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trick-10012The user catches the target off guard and swaps its held item with its own.