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Mega Gardevoir animated sprite
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Pokemon Champions profile

Mega Gardevoir

Rank #46BST 618
SeasonSeason 4
Format
Battle data is recorded for GardevoirMega Gardevoir has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 618
HP
68
Atk
85
Def
65
SpA
165
SpD
135
Spe
100

Type defenses

Type defenses

Mega Gardevoir takes damage from each attacking type below.

Weak to
Poison2xGhost2xSteel2x
Resists
Psychic1/2xFighting1/4x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/4x2x1x1x1/2x1x1x2x0x1x2x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/4x
Poison2x
Ground1x
Flying1x
Psychic1/2x
Bug1x
Rock1x
Ghost2x
Dragon0x
Dark1x
Steel2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega GardevoirType unchangedAbility: Synchronize / Trace / Telepathy -> PixilateHP +0 / Atk +20 / Def +0 / SpA +40 / SpD +20 / Spe +20

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalHyper Voice85.9%
  2. 2NormalProtect-
  3. 3PsychicPsychic-
  4. 4PsychicPsyshock-

Held Items

Item usage
10
  1. 1Gardevoirite89.1%
  2. 2Choice Scarf-
  3. 3Focus Sash-
  4. 4Sitrus Berry-

Nature

Set usage
10
  1. 1ModestSp. AtkAttack73.4%
  2. 2TimidSpeedAttack-
  3. 3QuietSp. AtkSpeed-

Abilities

Set usage
3
  1. 1Trace74.7%
  2. 2Telepathy-
  3. 3Synchronize-

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3230.0%
  2. 2HP32Atk0Def2SpA32SpD0Spe0-
  3. 3HP8Atk0Def1SpA25SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Aura Sphere80-20The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Destiny Bond--5If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast9510016Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Sneak4010020The user extends its shadow and attacks the target from behind. This move always goes first.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Vacuum Wave4010030The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.