Moves
Move usage- 1
Body Press
49.4% - 2
Gyro Ball
38.7% - 3
Protect
33.6% - 4
Explosion
28.1%

Base Stats
Type defenses
Forretress takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/2x | 4x | 1x | 1x | 1/4x | 1/2x | 1x | 0x | 1x | 1x | 1/2x | 1/2x | 1x | 1x | 1/2x | 1x | 1/2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Body Press | 80 | 100 | 12 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bug Bite | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
| Bug Buzz | 90 | 100 | 12 | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Counter | - | 100 | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. | ||
| Curse | - | - | 12 | A move that works differently for the Ghost type than for all other types. | ||
| Dig | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Drill Run | 80 | 95 | 12 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||
| Earth Power | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ||
| Earthquake | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Explosion | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flail | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gravity | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | ||
| Gyro Ball | - | 100 | 8 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ||
| Hard Press | 0 | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | ||
| Heavy Slam | - | 100 | 12 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Ice Spinner | 80 | 100 | 16 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Magnet Rise | - | - | 12 | The user levitates using electrically generated magnetism for five turns. | ||
| Metal Sound | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||
| Pain Split | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Pin Missile | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||
| Poison Jab | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||
| Pounce | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||
| Power Trick | - | - | 10 | The user employs its psychic power to switch its Attack stat with its Defense stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rapid Spin | 50 | 100 | 20 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Rock Blast | 25 | 90 | 12 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sand Tomb | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | ||
| Sandstorm | - | - | 12 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Self-Destruct | 200 | 100 | 8 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Smart Strike | 70 | - | 12 | The user stabs the target with a sharp horn. This attack never misses. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Spikes | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | ||
| Stealth Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||
| Steel Beam | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
| Steel Roller | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. | ||
| Stone Edge | 100 | 80 | 8 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||
| Struggle Bug | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Thunder Wave | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | ||
| Toxic Spikes | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||
| Venoshock | 65 | 100 | 12 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ||
| Volt Switch | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Zap Cannon | 120 | 50 | 5 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |