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Conkeldurr animated sprite
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Pokemon Champions profile

Conkeldurr

Rank #130BST 505
SeasonSeason 4
Format

Base Stats

Stat spread

BST 505
HP
105
Atk
140
Def
95
SpA
55
SpD
65
Spe
45

Type defenses

Type defenses

Conkeldurr takes damage from each attacking type below.

Weak to
Flying2xPsychic2xFairy2x
Resists
Bug1/2xRock1/2xDark1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x1x1x2x2x1/2x1/2x1x1x1/2x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground1x
Flying2x
Psychic2x
Bug1/2x
Rock1/2x
Ghost1x
Dragon1x
Dark1/2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FightingDrain Punch76.3%
  2. 2IceIce Punch61.9%
  3. 3FightingMach Punch54.0%
  4. 4ElectricThunder Punch48.1%

Held Items

Item usage
10
  1. 1Life Orb50.7%
  2. 2Black Belt11.0%
  3. 3Expert Belt10.4%
  4. 4Leftovers5.9%

Nature

Set usage
10
  1. 1BraveAttackSpeed60.6%
  2. 2AdamantAttackSp. Atk31.0%
  3. 3CarefulSp. DefSp. Atk2.3%

Abilities

Set usage
3
  1. 1Iron Fist63.5%
  2. 2Sheer Force24.4%
  3. 3Guts12.1%

Stat Points

Set usage
8
  1. 1HP32Atk32Def0SpA0SpD2Spe026.9%
  2. 2HP32Atk32Def2SpA0SpD0Spe017.8%
  3. 3HP2Atk32Def0SpA0SpD32Spe05.8%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Close Combat1201008The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Counter-10020A retaliatory attack that counters any physical move, inflicting double the damage taken.
Curse--12A move that works differently for the Ghost type than for all other types.
Defog--15A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dynamic Punch100505The user attacks by punching the target with full concentrated power. This also confuses the target.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Hammer Arm1009012The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Hard Press010010The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
High Horsepower959512The user fiercely attacks the target using its entire body.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Mach Punch4010020The user throws a punch at blinding speed. This move always goes first.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Blast259012The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Smack Down5010015The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge100808The user stabs the target from below with sharpened stones. Critical hits land more easily.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Wide Guard--12The user and its allies are protected from wide-ranging attacks for one turn.