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Volcarona animated sprite
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Volcarona

BST 550
SeasonM-6
Format

Base Stats

Stat spread

BST 550
HP
85
Atk
60
Def
65
SpA
135
SpD
105
Spe
100

Type defenses

Type defenses

Volcarona takes damage from each attacking type below.

Weak to
Rock4xWater2xFlying2x
Resists
Ice1/2xFighting1/2xBug1/2xSteel1/2xFairy1/2xGrass1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x2x1x1/4x1/2x1/2x1x1x2x1x1/2x4x1x1x1x1/2x1/2x
Normal1x
Fire1x
Water2x
Electric1x
Grass1/4x
Ice1/2x
Fighting1/2x
Poison1x
Ground1x
Flying2x
Psychic1x
Bug1/2x
Rock4x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1BugQuiver Dance97.1%
  2. 2FireFiery Dance81.1%
  3. 3GrassGiga Drain79.4%
  4. 4NormalMorning Sun58.2%

Held Items

Item usage
10
  1. 1Sitrus Berry49.8%
  2. 2Leftovers17.1%
  3. 3Lum Berry12%
  4. 4Focus Sash5.5%

Nature

Set usage
10
  1. 1BoldDefense↑Attack↓45.1%
  2. 2ModestSp. Atk↑Attack↓31.5%
  3. 3TimidSpeed↑Attack↓18.4%

Abilities

Set usage
2
  1. 1Flame Body95.3%
  2. 2Swarm4.7%

Stat Points

Set usage
30
  1. 1HP32Atk0Def32SpA0SpD0Spe217.7%
  2. 2HP2Atk0Def0SpA32SpD0Spe326.3%
  3. 3HP32Atk0Def32SpA2SpD0Spe06.2%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510015Power doubles if the user has no held item.
Air Cutter609520Has a higher chance for a critical hit.
Air Slash759515Has a 30% chance to make the target flinch.
Amnesia--20Raises the user's Special Defense by 2 stages.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Bug Bite6010020If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Bug Buzz9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Calm Mind--20Raises the user's Special Attack and Special Defense by 1 stage.
Double-Edge12010015If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Dual Wingbeat409010Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fiery Dance8010010Has a 50% chance to raise the user's Special Attack by 1 stage.
Fire Blast110855Has a 10% chance to burn the target.
Fire Spin358515Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Flame Charge5010020Has a 100% chance to raise the user's Speed by 1 stage.
Flamethrower9010015Has a 10% chance to burn the target.
Flare Blitz12010015Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Fly909515This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Giga Drain7510010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Heat Wave959010Has a 10% chance to burn the target.
Hurricane1107010Has a 30% chance to confuse the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Leech Life8010010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Light Screen--20For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Lunge8010015Has a 100% chance to lower the target's Attack by 1 stage.
Morning Sun--5The user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down.
Mystical Fire7510010Has a 100% chance to lower the target's Special Attack by 1 stage.
Overheat130905Lowers the user's Special Attack by 2 stages.
Poison Jab8010020Has a 30% chance to poison the target.
Pounce5010020Has a 100% chance to lower the target's Speed by 1 stage.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Psychic9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Quiver Dance--20Raises the user's Special Attack, Special Defense, and Speed by 1 stage.
Rage Powder--20Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Safeguard--20For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
Screech-8520Lowers the target's Defense by 2 stages.
Skitter Smack709010Has a 100% chance to lower the target's Special Attack by 1 stage.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Solar Beam12010010This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge.
String Shot-9520Lowers the target's Speed by 2 stages.
Struggle Bug5010020Has a 100% chance to lower the target's Special Attack by 1 stage.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Tailwind--15For 4 turns, the user and its party members have their Speed doubled. Fails if this move is already in effect for the user's side.
Thrash12010010The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Trailblaze5010020Has a 100% chance to raise the user's Speed by 1 stage.
U-turn7010020If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Whirlwind--20The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Wild Charge9010015If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
Will-O-Wisp-8515Burns the target.
Zen Headbutt809015Has a 20% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready