Champions Dex
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Primarina animated sprite
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Pokemon Champions profile

Primarina

Rank #49BST 530
SeasonSeason 4
Format

Base Stats

Stat spread

BST 530
HP
80
Atk
74
Def
74
SpA
126
SpD
116
Spe
60

Type defenses

Type defenses

Primarina takes damage from each attacking type below.

Weak to
Electric2xGrass2xPoison2x
Resists
Fire1/2xWater1/2xIce1/2xFighting1/2xBug1/2xDark1/2x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x2x2x1/2x1/2x2x1x1x1x1/2x1x1x0x1/2x1x1x
Normal1x
Fire1/2x
Water1/2x
Electric2x
Grass2x
Ice1/2x
Fighting1/2x
Poison2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost1x
Dragon0x
Dark1/2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalHyper Voice89.2%
  2. 2NormalProtect80.2%
  3. 3FairyMoonblast76.8%
  4. 4PsychicCalm Mind21.2%

Held Items

Item usage
10
  1. 1Mystic Water25.9%
  2. 2Life Orb26.6%
  3. 3Leftovers20.6%
  4. 4Sitrus Berry14.3%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack62.4%
  2. 2QuietSp. AtkSpeed22.1%
  3. 3BoldDefenseAttack3.4%

Abilities

Set usage
2
  1. 1Liquid Voice91.5%
  2. 2Torrent8.5%

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe021.1%
  2. 2HP32Atk0Def0SpA32SpD2Spe07.6%
  3. 3HP32Atk0Def0SpA32SpD0Spe24.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510016The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Aqua Jet4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring--20The user envelops itself in a veil made of water. It regains some HP every turn.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Disarming Voice40-15Never misses.
Dive8010010The user dives on the first turn, then floats up and attacks on the next turn.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flip Turn6010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hydro Cannon150905The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Spinner8010016The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation8510012The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast9510016Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Perish Song--5Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sing-5516A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape0-10The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Sparkling Aria9010010The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Waterfall8010016The user charges at the target and may make it flinch.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Whirlpool358516The user traps the target in a violent swirling whirlpool for four to five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.