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Baxcalibur animated sprite
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Baxcalibur

BST 600
SeasonM-6
Format

Base Stats

Stat spread

BST 600
HP
115
Atk
145
Def
92
SpA
75
SpD
86
Spe
87

Type defenses

Type defenses

Baxcalibur takes damage from each attacking type below.

Weak to
Fighting2xRock2xDragon2xSteel2xFairy2x
Resists
Water1/2xElectric1/2xGrass1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1/2x1/2x1/2x1x2x1x1x1x1x1x2x1x2x1x2x2x
Normal1x
Fire1x
Water1/2x
Electric1/2x
Grass1/2x
Ice1x
Fighting2x
Poison1x
Ground1x
Flying1x
Psychic1x
Bug1x
Rock2x
Ghost1x
Dragon2x
Dark1x
Steel2x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega BaxcaliburType unchangedAbility unchangedHP +0 / Atk +30 / Def +25 / SpA +30 / SpD +15 / Spe +0

Battle Data

Common choices

Moves

Move usage
10
  1. 1DragonGlaive Rush93.6%
  2. 2NormalProtect83.6%
  3. 3IceIce Shard78%
  4. 4IceIcicle Crash40.5%

Held Items

Item usage
10
  1. 1Baxcalibrite75.5%
  2. 2Life Orb11.1%
  3. 3Choice Scarf2.4%
  4. 4Focus Sash2.3%

Nature

Set usage
10
  1. 1AdamantAttack↑Sp. Atk↓78.7%
  2. 2JollySpeed↑Sp. Atk↓10.9%
  3. 3BraveAttack↑Speed↓4.3%

Abilities

Set usage
2
  1. 1Thermal Exchange95.9%
  2. 2Ice Body4.1%

Stat Points

Set usage
30
  1. 1HP2Atk32Def0SpA0SpD0Spe3212.4%
  2. 2HP32Atk32Def0SpA0SpD2Spe09%
  3. 3HP32Atk2Def0SpA0SpD0Spe326.7%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Aerial Ace60-20This move does not check accuracy.
Aqua Tail909010No additional effect.
Avalanche6010010Power doubles if the user was hit by the target this turn.
Bite6010020Has a 30% chance to make the target flinch.
Blizzard110705Has a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy.
Body Press8010010Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Breaking Swipe6010015Has a 100% chance to lower the target's Attack by 1 stage.
Brick Break7510015If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Bulldoze6010020Has a 100% chance to lower the target's Speed by 1 stage.
Crunch8010015Has a 20% chance to lower the target's Defense by 1 stage.
Dig8010010This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Double-Edge12010015If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Draco Meteor130905Lowers the user's Special Attack by 2 stages.
Dragon Cheer--15Raises the target's chance for a critical hit by 1 stage, or by 2 stages if the target is Dragon type. Fails if there is no ally adjacent to the user, or if the target already has this effect or the Focus Energy effect. Baton Pass can be used to transfer this effect to an ally.
Dragon Claw8010015No additional effect.
Dragon Dance--20Raises the user's Attack and Speed by 1 stage.
Dragon Pulse8510010No additional effect.
Dragon Rush1007510Has a 20% chance to make the target flinch. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Dragon Tail609010If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Earthquake10010010Damage doubles if the target is using Dig.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Focus Energy--20Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Freeze-Dry7010020Has a 10% chance to freeze the target. This move's type effectiveness against Water is changed to be super effective no matter what this move's type is.
Frost Breath609010This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Glaive Rush1201005If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn.
Helping Hand--20The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
High Horsepower959510No additional effect.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Ice Beam9010010Has a 10% chance to freeze the target.
Ice Fang659515Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Ice Shard4010020No additional effect.
Icicle Crash859010Has a 30% chance to make the target flinch.
Icicle Spear2510020Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Icy Wind559515Has a 100% chance to lower the target's Speed by 1 stage.
Iron Head8010015Has a 30% chance to make the target flinch.
Outrage12010010The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Scale Shot259020Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Scary Face-10010Lowers the target's Speed by 2 stages.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snowscape--5For 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow.
Stomping Tantrum7510010Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Swords Dance--20Raises the user's Attack by 2 stages.
Thunder Fang659515Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Zen Headbutt809015Has a 20% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready