Moves
Move usage- 1
Triple Axel
89.0% - 2
Protect
63.1% - 3
Trop Kick
49.7% - 4
Power Whip
48.2%

Base Stats
Type defenses
Tsareena takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 2x | 1/2x | 1/2x | 1/2x | 2x | 1x | 2x | 1/2x | 2x | 1x | 2x | 1x | 1x | 1x | 1x | 1x | 1x |
Forms / Mega
Battle Data
Garchomp
Whimsicott
Sneasler
RaichuLearnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Acupressure | - | - | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | ||
| Aromatic Mist | - | - | 20 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Bullet Seed | 25 | 100 | 20 | The user forcefully shoots seeds at the target two to five times in a row. | ||
| Charm | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ||
| Dazzling Gleam | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | ||
| Draining Kiss | 50 | 100 | 12 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flail | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Grassy Glide | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||
| Grassy Terrain | - | - | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| High Jump Kick | 130 | 90 | 12 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Leaf Storm | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Low Kick | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ||
| Low Sweep | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ||
| Magical Leaf | 60 | - | 20 | Never misses. | ||
| Mega Kick | 120 | 75 | 8 | The target is attacked by a kick launched with muscle-packed power. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Petal Blizzard | 90 | 100 | 16 | The user stirs up a violent petal blizzard and attacks everything around it. | ||
| Play Rough | 90 | 90 | 12 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ||
| Power Whip | 120 | 85 | 12 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rapid Spin | 50 | 100 | 20 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Solar Blade | 125 | 100 | 12 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Swagger | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ||
| Sweet Scent | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ||
| Synthesis | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Teeter Dance | - | 100 | 20 | The user performs a wobbly dance that confuses every Pokémon around it. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| Triple Axel | 20 | 90 | 12 | A consecutive three-kick attack that becomes more powerful with each successful hit. | ||
| Trop Kick | 70 | 100 | 15 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |