Moves
Move usage- 1
Horn Leech
63.3% - 2
Trick Room
46.5% - 3
Protect
41.2% - 4
Poltergeist
29%

Base Stats
Type defenses
Trevenant takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | 2x | 1/2x | 1/2x | 1/2x | 2x | 0x | 1x | 1/2x | 2x | 1x | 1x | 1x | 2x | 1x | 2x | 1x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Ally Switch | - | - | 15 | The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch. | ||
| Brutal Swing | 60 | 100 | 20 | No additional effect. | ||
| Bulldoze | 60 | 100 | 20 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Burning Jealousy | 70 | 100 | 5 | Has a 100% chance to burn the target if it had a stat stage raised this turn. | ||
| Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by 1 stage. | ||
| Confuse Ray | - | 100 | 10 | Causes the target to become confused. | ||
| Curse | - | - | 10 | If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected. | ||
| Dark Pulse | 80 | 100 | 15 | Has a 20% chance to make the target flinch. | ||
| Destiny Bond | - | - | 5 | Until the user's next move, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. Fails if the user used this move successfully as its last move, disregarding moves used through the Dancer Ability. | ||
| Dig | 80 | 100 | 10 | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | ||
| Disable | - | 100 | 20 | For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move. | ||
| Drain Punch | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Earthquake | 100 | 100 | 10 | Damage doubles if the target is using Dig. | ||
| Endure | - | - | 10 | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Energy Ball | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Facade | 70 | 100 | 20 | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | ||
| Focus Blast | 120 | 70 | 5 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Forest's Curse | - | 100 | 20 | Causes the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa. | ||
| Foul Play | 95 | 100 | 15 | Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal. | ||
| Giga Drain | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Giga Impact | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Grass Knot | - | 100 | 20 | This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. | ||
| Grassy Glide | 55 | 100 | 20 | If the current terrain is Grassy Terrain and the user is grounded, this move has its priority increased by 1. | ||
| Grassy Terrain | - | - | 10 | For 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.3, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain. | ||
| Growth | - | - | 20 | Raises the user's Attack and Special Attack by 1 stage. If the weather is Sun or Intense Sun, this move raises the user's Attack and Special Attack by 2 stages. If the user is holding Utility Umbrella, this move will only raise the user's Attack and Special Attack by 1 stage, even if the weather is Sun or Intense Sun. | ||
| Haze | - | - | 20 | Resets the stat stages of all active Pokemon to 0. | ||
| Hex | 65 | 100 | 10 | Power doubles if the target has a non-volatile status condition. | ||
| Horn Leech | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Hyper Beam | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Imprison | - | - | 10 | The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. | ||
| Ingrain | - | - | 20 | The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability. | ||
| Knock Off | 65 | 100 | 20 | This move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Lash Out | 75 | 100 | 5 | Power doubles if the user had a stat stage lowered this turn. | ||
| Leaf Storm | 130 | 90 | 5 | Lowers the user's Special Attack by 2 stages. | ||
| Leech Seed | - | 90 | 10 | The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3× normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect. | ||
| Night Shade | - | 100 | 15 | Deals damage to the target equal to the user's level. | ||
| Pain Split | - | - | 20 | The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one. | ||
| Phantom Force | 90 | 100 | 10 | If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. | ||
| Poison Jab | 80 | 100 | 20 | Has a 30% chance to poison the target. | ||
| Poltergeist | 110 | 90 | 5 | Fails if the target has no held item. | ||
| Protect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psych Up | - | - | 10 | The user copies all of the target's current stat stage changes. | ||
| Psychic | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Psychic Noise | 75 | 100 | 10 | For 2 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. | ||
| Rain Dance | - | - | 5 | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | ||
| Reflect | - | - | 20 | For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | ||
| Rest | - | - | 5 | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | ||
| Rock Slide | 75 | 90 | 10 | Has a 30% chance to make the target flinch. | ||
| Round | 60 | 100 | 15 | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | ||
| Safeguard | - | - | 20 | For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side. | ||
| Scary Face | - | 100 | 10 | Lowers the target's Speed by 2 stages. | ||
| Seed Bomb | 80 | 100 | 15 | No additional effect. | ||
| Shadow Ball | 80 | 100 | 15 | Has a 20% chance to lower the target's Special Defense by 1 stage. | ||
| Shadow Claw | 70 | 100 | 15 | Has a higher chance for a critical hit. | ||
| Shadow Punch | 60 | - | 20 | This move does not check accuracy. | ||
| Skill Swap | - | - | 10 | The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero. | ||
| Skitter Smack | 70 | 90 | 10 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Sleep Talk | - | - | 10 | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | ||
| Snore | 50 | 100 | 15 | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | ||
| Solar Beam | 120 | 100 | 10 | This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge. | ||
| Spite | - | 100 | 10 | Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move. | ||
| Substitute | - | - | 10 | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | ||
| Sucker Punch | 70 | 100 | 5 | Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user. | ||
| Sunny Day | - | - | 5 | For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun. | ||
| Swagger | - | 85 | 15 | Raises the target's Attack by 2 stages and confuses it. | ||
| Thief | 60 | 100 | 20 | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Toxic | - | 90 | 10 | Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move. | ||
| Trailblaze | 50 | 100 | 20 | Has a 100% chance to raise the user's Speed by 1 stage. | ||
| Trick | - | 100 | 10 | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | ||
| Trick Room | - | - | 5 | For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends. | ||
| Will-O-Wisp | - | 85 | 15 | Burns the target. | ||
| Wood Hammer | 120 | 100 | 15 | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | ||
| X-Scissor | 80 | 100 | 15 | No additional effect. |