Moves
Move usage- 1
Fake Out
63.7% - 2
Heat Wave
39.8% - 3
Flamethrower
36.5% - 4
Protect
33.3%

Base Stats
Type defenses
Simisear takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 2x | 1x | 1/2x | 1/2x | 1x | 1x | 2x | 1x | 1x | 1/2x | 2x | 1x | 1x | 1x | 1/2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Amnesia | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Belch | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Blaze Kick | 85 | 90 | 12 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Burning Jealousy | 70 | 100 | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||
| Crunch | 80 | 100 | 16 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ||
| Dig | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fake Out | 40 | 100 | 12 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||
| Fire Blast | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||
| Fire Punch | 75 | 100 | 16 | The target is punched with a fiery fist. This may also leave the target with a burn. | ||
| Fire Spin | 35 | 85 | 16 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||
| Flame Charge | 50 | 100 | 20 | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | ||
| Flamethrower | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
| Flare Blitz | 120 | 100 | 16 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Gunk Shot | 120 | 80 | 8 | The user shoots filthy garbage at the target to attack. This may also poison the target. | ||
| Heat Wave | 95 | 90 | 12 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Low Kick | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ||
| Low Sweep | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Overheat | 130 | 90 | 8 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Recycle | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scorching Sands | 70 | 100 | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||
| Shadow Claw | 70 | 100 | 16 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Stuff Cheeks | - | - | 10 | The user eats its held Berry, then sharply boosts its Defense stat. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Superpower | 120 | 100 | 8 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Temper Flare | 75 | 100 | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Throat Chop | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Will-O-Wisp | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | ||
| Yawn | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |