Moves
Move usage- 1
Crunch
94.3% - 2
Protect
- - 3
Ice Fang
- - 4
Psychic Fangs
-

Base Stats
Type defenses
Mega Sharpedo takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 2x | 1/2x | 2x | 1x | 1x | 1x | 0x | 2x | 1x | 1/2x | 1x | 1/2x | 1/2x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Ancient Power | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | ||
| Aqua Jet | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Assurance | 60 | 100 | 10 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Avalanche | 60 | 100 | 12 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Brine | 65 | 100 | 10 | Has double power against Pokemon that have less than half their max HP remaining. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Crunch | 80 | 100 | 16 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ||
| Dark Pulse | 80 | 100 | 16 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
| Destiny Bond | - | - | 5 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | ||
| Dive | 80 | 100 | 10 | The user dives on the first turn, then floats up and attacks on the next turn. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Earthquake | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flip Turn | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Focus Energy | - | - | 20 | The user takes a deep breath and focuses so that critical hits land more easily. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Hail | - | - | 10 | Changes the weather to a hailstorm for five turns. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Ice Fang | 65 | 95 | 16 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Liquidation | 85 | 100 | 12 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ||
| Night Slash | 70 | 100 | 16 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Poison Fang | 50 | 100 | 16 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | ||
| Poison Jab | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psychic Fangs | 85 | 100 | 10 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Retaliate | 70 | 100 | 5 | Has double power if a friendly Pokemon fainted last turn. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scald | 80 | 100 | 16 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||
| Scale Shot | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Screech | - | 85 | 20 | An earsplitting screech harshly lowers the target’s Defense stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snarl | 55 | 95 | 16 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Surf | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
| Swagger | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Thrash | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Waterfall | 80 | 100 | 16 | The user charges at the target and may make it flinch. | ||
| Whirlpool | 35 | 85 | 16 | The user traps the target in a violent swirling whirlpool for four to five turns. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |