Moves
Move usage- 1
Protect
91.8% - 2
Crunch
89.2% - 3
Ice Fang
42% - 4
Liquidation
41%

Base Stats
Type defenses
Sharpedo takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 2x | 1/2x | 2x | 1x | 1x | 1x | 0x | 2x | 1x | 1/2x | 1x | 1/2x | 1/2x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Agility | - | - | 20 | Raises the user's Speed by 2 stages. | ||
| Ancient Power | 60 | 100 | 5 | Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | ||
| Aqua Jet | 40 | 100 | 20 | No additional effect. | ||
| Assurance | 60 | 100 | 10 | Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split. | ||
| Attract | - | 100 | 15 | Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | ||
| Avalanche | 60 | 100 | 10 | Power doubles if the user was hit by the target this turn. | ||
| Bite | 60 | 100 | 20 | Has a 30% chance to make the target flinch. | ||
| Blizzard | 110 | 70 | 5 | Has a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy. | ||
| Bounce | 85 | 85 | 5 | Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn. | ||
| Bulldoze | 60 | 100 | 20 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Chilling Water | 50 | 100 | 20 | Has a 100% chance to lower the target's Attack by 1 stage. | ||
| Close Combat | 120 | 100 | 5 | Lowers the user's Defense and Special Defense by 1 stage. | ||
| Crunch | 80 | 100 | 15 | Has a 20% chance to lower the target's Defense by 1 stage. | ||
| Dark Pulse | 80 | 100 | 15 | Has a 20% chance to make the target flinch. | ||
| Destiny Bond | - | - | 5 | Until the user's next move, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. Fails if the user used this move successfully as its last move, disregarding moves used through the Dancer Ability. | ||
| Dive | 80 | 100 | 10 | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | ||
| Double-Edge | 120 | 100 | 15 | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | ||
| Earthquake | 100 | 100 | 10 | Damage doubles if the target is using Dig. | ||
| Endure | - | - | 10 | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Facade | 70 | 100 | 20 | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | ||
| Flip Turn | 60 | 100 | 20 | If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. | ||
| Focus Energy | - | - | 20 | Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally. | ||
| Giga Impact | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Hydro Pump | 110 | 80 | 5 | No additional effect. | ||
| Hyper Beam | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Ice Beam | 90 | 100 | 10 | Has a 10% chance to freeze the target. | ||
| Ice Fang | 65 | 95 | 15 | Has a 10% chance to freeze the target and a 10% chance to make it flinch. | ||
| Icy Wind | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Liquidation | 85 | 100 | 10 | Has a 20% chance to lower the target's Defense by 1 stage. | ||
| Night Slash | 70 | 100 | 20 | Has a higher chance for a critical hit. | ||
| Payback | 50 | 100 | 10 | Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. | ||
| Poison Fang | 50 | 100 | 15 | Has a 50% chance to badly poison the target. | ||
| Poison Jab | 80 | 100 | 20 | Has a 30% chance to poison the target. | ||
| Protect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psychic Fangs | 85 | 100 | 10 | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | ||
| Rain Dance | - | - | 5 | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | ||
| Rest | - | - | 5 | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | ||
| Rock Tomb | 60 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Round | 60 | 100 | 15 | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | ||
| Scald | 80 | 100 | 15 | Has a 30% chance to burn the target. The target thaws out if it is frozen. | ||
| Scale Shot | 25 | 90 | 20 | Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | ||
| Scary Face | - | 100 | 10 | Lowers the target's Speed by 2 stages. | ||
| Screech | - | 85 | 20 | Lowers the target's Defense by 2 stages. | ||
| Slash | 80 | 100 | 20 | Has a higher chance for a critical hit. | ||
| Sleep Talk | - | - | 10 | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | ||
| Snarl | 55 | 95 | 15 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Snore | 50 | 100 | 15 | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | ||
| Substitute | - | - | 10 | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | ||
| Surf | 90 | 100 | 15 | Damage doubles if the target is using Dive. | ||
| Swagger | - | 85 | 15 | Raises the target's Attack by 2 stages and confuses it. | ||
| Taunt | - | 100 | 20 | Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | ||
| Thief | 60 | 100 | 20 | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Thrash | 120 | 100 | 10 | The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. | ||
| Uproar | 90 | 100 | 10 | The user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends. | ||
| Water Pulse | 60 | 100 | 20 | Has a 20% chance to confuse the target. | ||
| Waterfall | 80 | 100 | 15 | Has a 20% chance to make the target flinch. | ||
| Whirlpool | 35 | 85 | 15 | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | ||
| Zen Headbutt | 80 | 90 | 15 | Has a 20% chance to make the target flinch. |