Moves
Move usage- 1
Bullet Punch
99.4% - 2
Protect
- - 3
Bug Bite
- - 4
Swords Dance
-

Base Stats
Type defenses
Mega Scizor takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/2x | 4x | 1x | 1x | 1/4x | 1/2x | 1x | 0x | 1x | 1x | 1/2x | 1/2x | 1x | 1x | 1/2x | 1x | 1/2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Air Cutter | 60 | 95 | 20 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Assurance | 60 | 100 | 10 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
| Baton Pass | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Brutal Swing | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
| Bug Bite | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
| Bug Buzz | 90 | 100 | 12 | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ||
| Bullet Punch | 40 | 100 | 20 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Counter | - | 100 | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. | ||
| Curse | - | - | 12 | A move that works differently for the Ghost type than for all other types. | ||
| Defog | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||
| Double Hit | 35 | 90 | 12 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||
| Double Team | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Dual Wingbeat | 40 | 90 | 12 | The user slams the target with its wings. The target is hit twice in a row. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Feint | 30 | 100 | 10 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Focus Energy | - | - | 20 | The user takes a deep breath and focuses so that critical hits land more easily. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Hard Press | 0 | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Night Slash | 70 | 100 | 16 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||
| Pounce | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psycho Cut | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | ||
| Quick Attack | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Quick Guard | - | - | 15 | The user protects itself and its allies from priority moves. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Roost | - | - | 12 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sandstorm | - | - | 12 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Skitter Smack | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Steel Beam | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
| Steel Wing | 70 | 90 | 20 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | ||
| Struggle Bug | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Superpower | 120 | 100 | 8 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ||
| Swords Dance | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
| Tailwind | - | - | 16 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Vacuum Wave | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||
| X-Scissor | 80 | 100 | 16 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |