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Mega Sableye animated sprite
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Pokemon Champions profile

Mega Sableye

Rank #27BST 480
SeasonSeason 4
Format
Battle data is recorded for SableyeMega Sableye has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 480
HP
50
Atk
85
Def
125
SpA
85
SpD
115
Spe
20

Type defenses

Type defenses

Mega Sableye takes damage from each attacking type below.

Weak to
Fairy2x
Resists
Poison1/2x
Immune to
Normal0xFighting0xPsychic0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1x1x1x1x1x0x1/2x1x1x0x1x1x1x1x1x1x2x
Normal0x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting0x
Poison1/2x
Ground1x
Flying1x
Psychic0x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega SableyeType unchangedAbility: Keen Eye / Stall / Prankster -> Magic BounceHP +0 / Atk +10 / Def +50 / SpA +20 / SpD +50 / Spe -30

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalEncore55.9%
  2. 2WaterRain Dance-
  3. 3PsychicLight Screen-
  4. 4FireWill-O-Wisp-

Held Items

Item usage
10
  1. 1Light Clay33.0%
  2. 2Roseli Berry-
  3. 3Sitrus Berry-
  4. 4Focus Sash-

Nature

Set usage
10
  1. 1CarefulSp. DefSp. Atk31.9%
  2. 2SassySp. DefSpeed-
  3. 3CalmSp. DefAttack-

Abilities

Set usage
3
  1. 1Prankster99.6%
  2. 2Keen Eye-
  3. 3Stall-

Stat Points

Set usage
8
  1. 1HP32Atk0Def9SpA0SpD25Spe025.1%
  2. 2HP32Atk0Def2SpA0SpD32Spe0-
  3. 3HP2Atk0Def32SpA0SpD32Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Feint3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flatter-10015Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gyro Ball-1008The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Metal Burst-10010The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Claw509535Has a chance to raise the user's Attack by one stage.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Night Slash7010016The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Power Gem8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Quash-10016The user suppresses the target and makes its move go last.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Punch60-20The user throws a punch from the shadows. This attack never misses.
Shadow Sneak4010020The user extends its shadow and attacks the target from behind. This move always goes first.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
X-Scissor8010016The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.