Champions Dex
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Pokemon Champions profile

Reuniclus

Rank #142BST 490
SeasonSeason 4
Format

Base Stats

Stat spread

BST 490
HP
110
Atk
65
Def
75
SpA
125
SpD
85
Spe
30

Type defenses

Type defenses

Reuniclus takes damage from each attacking type below.

Weak to
Bug2xGhost2xDark2x
Resists
Fighting1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x1x1/2x2x1x2x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicTrick Room72.9%
  2. 2PsychicPsychic60.0%
  3. 3NormalProtect47.4%
  4. 4FightingFocus Blast42.3%

Held Items

Item usage
10
  1. 1Life Orb65.3%
  2. 2Leftovers9.4%
  3. 3Sitrus Berry8.6%
  4. 4Colbur Berry5.9%

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed33.8%
  2. 2ModestSp. AtkAttack20.2%
  3. 3RelaxedDefenseSpeed9.1%

Abilities

Set usage
3
  1. 1Magic Guard73.8%
  2. 2Regenerator17.8%
  3. 3Overcoat8.4%

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe023.2%
  2. 2HP32Atk0Def0SpA32SpD2Spe012.1%
  3. 3HP2Atk0Def0SpA32SpD32Spe04.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Armor--20The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Astonish3010015Has a chance to make the target flinch.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Gyro Ball-1008The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hammer Arm1009012The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Steel Roller1301005The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.