Champions Dex
Pokédex
Polteageist animated sprite
Back to Pokédex

Pokemon Champions profile

Polteageist

Rank #207BST 508
SeasonSeason 4
Format

Base Stats

Stat spread

BST 508
HP
60
Atk
65
Def
65
SpA
134
SpD
114
Spe
70

Type defenses

Type defenses

Polteageist takes damage from each attacking type below.

Weak to
Ghost2xDark2x
Resists
Poison1/2xBug1/2x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1x1x1x1x1x0x1/2x1x1x1x1/2x1x2x1x2x1x1x
Normal0x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting0x
Poison1/2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostShadow Ball85.2%
  2. 2NormalShell Smash66.4%
  3. 3PsychicStored Power36.7%
  4. 4NormalBaton Pass30.9%

Held Items

Item usage
10
  1. 1White Herb37.3%
  2. 2Focus Sash34.2%
  3. 3Sitrus Berry4.5%
  4. 4Quick Claw4.1%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack33.3%
  2. 2BoldDefenseAttack20.7%
  3. 3TimidSpeedAttack18.4%

Abilities

Set usage
2
  1. 1Cursed Body58.6%
  2. 2Weak Armor41.4%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3213.6%
  2. 2HP0Atk0Def0SpA32SpD2Spe3210.6%
  3. 3HP32Atk0Def32SpA0SpD2Spe06.3%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Aromatic Mist--20The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Curse--12A move that works differently for the Ghost type than for all other types.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Self-Destruct2001008The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shell Smash--16The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Strength Sap-10010The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sweet Scent-10020A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Teatime--10The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.