Moves
Move usage- 1
Jet Punch
90.7% - 2
Wave Crash
- - 3
Flip Turn
- - 4
Protect
-

Base Stats
Type defenses
Palafin Hero Form takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 2x | 1/2x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Aqua Jet | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Aqua Tail | 90 | 90 | 12 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
| Aura Sphere | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Boomburst | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible explosive sound. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Bulk Up | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||
| Charm | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Counter | - | 100 | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. | ||
| Disarming Voice | 40 | - | 15 | Never misses. | ||
| Dive | 80 | 100 | 10 | The user dives on the first turn, then floats up and attacks on the next turn. | ||
| Double Hit | 35 | 90 | 12 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||
| Drain Punch | 75 | 100 | 12 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||
| Draining Kiss | 50 | 100 | 12 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ||
| Encore | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Flip Turn | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Focus Energy | - | - | 20 | The user takes a deep breath and focuses so that critical hits land more easily. | ||
| Focus Punch | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Hard Press | 0 | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | ||
| Haze | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Hyper Voice | 90 | 100 | 12 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Ice Punch | 75 | 100 | 16 | The target is punched with an icy fist. This may also leave the target frozen. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Jet Punch | 60 | 100 | 15 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | ||
| Liquidation | 85 | 100 | 12 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Surf | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Throat Chop | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
| Tickle | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Waterfall | 80 | 100 | 16 | The user charges at the target and may make it flinch. | ||
| Wave Crash | 120 | 100 | 10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. | ||
| Whirlpool | 35 | 85 | 16 | The user traps the target in a violent swirling whirlpool for four to five turns. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |