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Alolan Ninetales animated sprite
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Pokemon Champions profile

Alolan Ninetales

Rank #29BST 505
SeasonSeason 4
Format

Base Stats

Stat spread

BST 505
HP
73
Atk
67
Def
75
SpA
81
SpD
100
Spe
109

Type defenses

Type defenses

Alolan Ninetales takes damage from each attacking type below.

Weak to
Steel4xFire2xPoison2xRock2x
Resists
Ice1/2xBug1/2xDark1/2x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x2x1x1x1x1/2x1x2x1x1x1x1/2x2x1x0x1/2x4x1x
Normal1x
Fire2x
Water1x
Electric1x
Grass1x
Ice1/2x
Fighting1x
Poison2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock2x
Ghost1x
Dragon0x
Dark1/2x
Steel4x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1IceBlizzard94.3%
  2. 2IceFreeze-Dry-
  3. 3NormalProtect-
  4. 4IceAurora Veil-

Held Items

Item usage
10
  1. 1Never-Melt Ice36.2%
  2. 2Light Clay-
  3. 3Focus Sash-
  4. 4Choice Scarf-

Nature

Set usage
10
  1. 1TimidSpeedAttack82.2%
  2. 2ModestSp. AtkAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
2
  1. 1Snow Warning99.1%
  2. 2Snow Cloak-

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3234.8%
  2. 2HP1Atk0Def1SpA32SpD0Spe32-
  3. 3HP0Atk0Def2SpA32SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Aurora Veil--20This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Extrasensory8010020The user attacks with an odd, unseeable power. This may also make the target flinch.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Freeze-Dry7010020The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Howl--20The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Shard4010020The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Spear2510020The user launches sharp icicles at the target two to five times in a row.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast9510016Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape0-10The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Tail Slap258512The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.