Moves
Move usage- 1
Aura Wheel
99.4% - 2
Fake Out
71.0% - 3
Protect
65.0% - 4
Parting Shot
31.8%

Base Stats
Type defenses
Morpeko takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 1/2x | 1x | 1x | 2x | 1x | 2x | 1/2x | 0x | 2x | 1x | 1/2x | 1x | 1/2x | 1/2x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Assurance | 60 | 100 | 10 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
| Aura Wheel | 110 | 100 | 10 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||
| Baton Pass | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Bullet Seed | 25 | 100 | 20 | The user forcefully shoots seeds at the target two to five times in a row. | ||
| Charge | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ||
| Charge Beam | 50 | 90 | 12 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
| Crunch | 80 | 100 | 16 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ||
| Dark Pulse | 80 | 100 | 16 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Eerie Impulse | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||
| Electric Terrain | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||
| Electro Ball | - | 100 | 12 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ||
| Electroweb | 55 | 95 | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fake Out | 40 | 100 | 12 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||
| Fake Tears | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
| Fire Fang | 65 | 95 | 16 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||
| Flatter | - | 100 | 15 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Foul Play | 95 | 100 | 16 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ||
| Ice Fang | 65 | 95 | 16 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Lash Out | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Parting Shot | - | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Power Trip | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psychic Fangs | 85 | 100 | 10 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | ||
| Quash | - | 100 | 16 | The user suppresses the target and makes its move go last. | ||
| Quick Attack | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Rapid Spin | 50 | 100 | 20 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Rising Voltage | 70 | 100 | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snarl | 55 | 95 | 16 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Spite | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
| Stomping Tantrum | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Super Fang | - | 90 | 12 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | ||
| Swagger | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Thrash | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Thunder | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
| Thunder Fang | 65 | 95 | 16 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||
| Thunder Punch | 75 | 100 | 16 | The target is punched with an electrified fist. This may also leave the target with paralysis. | ||
| Thunder Wave | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | ||
| Thunderbolt | 90 | 100 | 16 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
| Tickle | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
| Torment | - | 100 | 16 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Volt Switch | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Wild Charge | 90 | 100 | 16 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |