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Morpeko animated sprite
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Pokemon Champions profile

Morpeko

Rank #179BST 436
SeasonSeason 4
Format

Base Stats

Stat spread

BST 436
HP
58
Atk
95
Def
58
SpA
70
SpD
58
Spe
97

Type defenses

Type defenses

Morpeko takes damage from each attacking type below.

Weak to
Fighting2xGround2xBug2xFairy2x
Resists
Electric1/2xFlying1/2xGhost1/2xDark1/2xSteel1/2x
Immune to
Psychic0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x2x1x2x1/2x0x2x1x1/2x1x1/2x1/2x2x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting2x
Poison1x
Ground2x
Flying1/2x
Psychic0x
Bug2x
Rock1x
Ghost1/2x
Dragon1x
Dark1/2x
Steel1/2x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1ElectricAura Wheel99.4%
  2. 2NormalFake Out71.0%
  3. 3NormalProtect65.0%
  4. 4DarkParting Shot31.8%

Held Items

Item usage
10
  1. 1Focus Sash82.6%
  2. 2Life Orb5.8%
  3. 3Sitrus Berry3.2%
  4. 4Choice Scarf2.3%

Nature

Set usage
10
  1. 1JollySpeedSp. Atk55.8%
  2. 2AdamantAttackSp. Atk32.6%
  3. 3LonelyAttackDefense2.6%

Abilities

Set usage
1
  1. 1Hunger Switch100.0%

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3254.9%
  2. 2HP0Atk32Def2SpA0SpD0Spe3213.5%
  3. 3HP0Atk32Def0SpA0SpD2Spe327.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Aura Wheel11010010Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bullet Seed2510020The user forcefully shoots seeds at the target two to five times in a row.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fire Fang659516The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Flatter-10015Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Ice Fang659516The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Outrage12010012The user rampages and attacks for two to three turns. The user then becomes confused.
Parting Shot-10020With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Power Trip2010010The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Fangs8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Quash-10016The user suppresses the target and makes its move go last.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rapid Spin5010020A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Super Fang-9012The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thrash12010012The user rampages and attacks for two to three turns. The user then becomes confused.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang659516The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.