Moves
Move usage- 1
Close Combat
97.5% - 2
Protect
- - 3
Brave Bird
- - 4
Roost
-

Base Stats
Type defenses
Mega Staraptor takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 2x | 1/2x | 2x | 1/2x | 1x | 0x | 2x | 2x | 1/4x | 1x | 1x | 1x | 1/2x | 1x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Air Cutter | 60 | 95 | 20 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Blaze Kick | 85 | 90 | 12 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | ||
| Brave Bird | 120 | 100 | 16 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Bulk Up | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Double Team | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Dual Wingbeat | 40 | 90 | 12 | The user slams the target with its wings. The target is hit twice in a row. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Feather Dance | - | 100 | 16 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ||
| Final Gambit | - | 100 | 5 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | ||
| Fly | 90 | 95 | 16 | The user flies up into the sky and then strikes its target on the next turn. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Heat Wave | 95 | 90 | 12 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hurricane | 110 | 70 | 12 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Quick Attack | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Roost | - | - | 12 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sky Attack | 140 | 90 | 8 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Steel Wing | 70 | 90 | 20 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Swagger | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ||
| Tailwind | - | - | 16 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Whirlwind | - | - | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |