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Pokemon Champions profile

Mega Manectric

Rank #166BST 575
SeasonSeason 4
Format
Battle data is recorded for ManectricMega Manectric has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 575
HP
70
Atk
75
Def
80
SpA
135
SpD
80
Spe
135

Type defenses

Type defenses

Mega Manectric takes damage from each attacking type below.

Weak to
Ground2x
Resists
Electric1/2xFlying1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x1x1x2x1/2x1x1x1x1x1x1x1/2x1x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega ManectricType unchangedAbility: Static / Lightning Rod / Minus -> IntimidateHP +0 / Atk +0 / Def +20 / SpA +30 / SpD +20 / Spe +30

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect68.4%
  2. 2ElectricVolt Switch-
  3. 3DarkSnarl-
  4. 4ElectricThunderbolt-

Held Items

Item usage
10
  1. 1Manectite59.7%
  2. 2Focus Sash-
  3. 3Choice Scarf-
  4. 4Magnet-

Nature

Set usage
10
  1. 1TimidSpeedAttack76.4%
  2. 2ModestSp. AtkAttack-
  3. 3MildSp. AtkDefense-

Abilities

Set usage
3
  1. 1Lightning Rod89.9%
  2. 2Static-
  3. 3Minus-

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3253.4%
  2. 2HP0Atk0Def2SpA32SpD0Spe32-
  3. 3HP0Atk0Def0SpA32SpD2Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Curse--12A move that works differently for the Ghost type than for all other types.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Fang659516The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Howl--20The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Fang659516The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Overheat130908The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Pounce5010020The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Fangs8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Shock Wave60-20Never misses.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Supercell Slam1009515The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Switcheroo-10010The user trades held items with the target faster than the eye can follow.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang659516The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.