Moves
Move usage- 1
Entrainment
77.6% - 2
Brave Bird
- - 3
Detect
- - 4
Close Combat
-

Base Stats
Type defenses
Mega Hawlucha takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 2x | 1/2x | 2x | 1/2x | 1x | 0x | 2x | 2x | 1/4x | 1x | 1x | 1x | 1/2x | 1x | 2x |
Forms / Mega
Battle Data
Snorlax
Sinistcha
Incineroar
GengarLearnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Assurance | 60 | 100 | 10 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
| Baton Pass | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
| Body Press | 80 | 100 | 12 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Brave Bird | 120 | 100 | 16 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Bulk Up | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Coaching | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||
| Cross Chop | 100 | 80 | 8 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||
| Defog | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||
| Detect | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Dig | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. | ||
| Drain Punch | 75 | 100 | 12 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||
| Dual Wingbeat | 40 | 90 | 12 | The user slams the target with its wings. The target is hit twice in a row. | ||
| Encore | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Entrainment | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Feather Dance | - | 100 | 16 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ||
| Feint | 30 | 100 | 10 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||
| Fire Punch | 75 | 100 | 16 | The target is punched with a fiery fist. This may also leave the target with a burn. | ||
| Fling | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
| Fly | 90 | 95 | 16 | The user flies up into the sky and then strikes its target on the next turn. | ||
| Flying Press | 100 | 95 | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Focus Punch | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| High Jump Kick | 130 | 90 | 12 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
| Hone Claws | - | - | 15 | Raises the user's Attack and accuracy by one stage. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Low Kick | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ||
| Low Sweep | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Mean Look | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||
| Mega Kick | 120 | 75 | 8 | The target is attacked by a kick launched with muscle-packed power. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Poison Jab | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Quick Guard | - | - | 15 | The user protects itself and its allies from priority moves. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Roost | - | - | 12 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sky Attack | 140 | 90 | 8 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Steel Wing | 70 | 90 | 20 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | ||
| Stone Edge | 100 | 80 | 8 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Superpower | 120 | 100 | 8 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ||
| Swords Dance | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Throat Chop | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
| Thunder Punch | 75 | 100 | 16 | The target is punched with an electrified fist. This may also leave the target with paralysis. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Upper Hand | 65 | 100 | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| X-Scissor | 80 | 100 | 16 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |