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Mega Glalie animated sprite
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Pokemon Champions profile

Mega Glalie

Rank #172BST 580
SeasonSeason 4
Format
Battle data is recorded for GlalieMega Glalie has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 580
HP
80
Atk
120
Def
80
SpA
120
SpD
80
Spe
100

Type defenses

Type defenses

Mega Glalie takes damage from each attacking type below.

Weak to
Fire2xFighting2xRock2xSteel2x
Resists
Ice1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x2x1x1x1x1/2x2x1x1x1x1x1x2x1x1x1x2x1x
Normal1x
Fire2x
Water1x
Electric1x
Grass1x
Ice1/2x
Fighting2x
Poison1x
Ground1x
Flying1x
Psychic1x
Bug1x
Rock2x
Ghost1x
Dragon1x
Dark1x
Steel2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega GlalieType unchangedAbility: Inner Focus / Ice Body / Moody -> RefrigerateHP +0 / Atk +40 / Def +0 / SpA +40 / SpD +0 / Spe +20

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect86.6%
  2. 2NormalExplosion-
  3. 3IceIce Shard-
  4. 4NormalBody Slam-

Held Items

Item usage
10
  1. 1Glalitite80.8%
  2. 2Choice Scarf-
  3. 3Leftovers-
  4. 4Focus Sash-

Nature

Set usage
10
  1. 1JollySpeedSp. Atk43.9%
  2. 2AdamantAttackSp. Atk-
  3. 3TimidSpeedAttack-

Abilities

Set usage
3
  1. 1Inner Focus69.2%
  2. 2Moody-
  3. 3Ice Body-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3245.8%
  2. 2HP0Atk32Def0SpA0SpD2Spe32-
  3. 3HP2Atk0Def0SpA32SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Astonish3010015Has a chance to make the target flinch.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block--5The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion2501005The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Freeze-Dry7010020The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frost Breath609010The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gyro Ball-1008The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang659516The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Shard4010020The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner8010016The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Crash859012The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear2510020The user launches sharp icicles at the target two to five times in a row.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rollout309020Power doubles every turn this move is used in succession after the first, resetting after five turns.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Self-Destruct2001008The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sheer Cold-305The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape0-10The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Spikes--20The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Steel Roller1301005The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Switcheroo-10010The user trades held items with the target faster than the eye can follow.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball5010012This attack move varies in power and type depending on the weather.