Champions Dex
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Lucario animated sprite
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Pokemon Champions profile

Lucario

BST 525
SeasonM-6
Format

Base Stats

Stat spread

BST 525
HP
70
Atk
110
Def
70
SpA
115
SpD
70
Spe
90

Type defenses

Type defenses

Lucario takes damage from each attacking type below.

Weak to
Fire2xFighting2xGround2x
Resists
Normal1/2xGrass1/2xIce1/2xDragon1/2xDark1/2xSteel1/2xBug1/4xRock1/4x
Immune to
Poison0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1/2x2x1x1x1/2x1/2x2x0x2x1x1x1/4x1/4x1x1/2x1/2x1/2x1x
Normal1/2x
Fire2x
Water1x
Electric1x
Grass1/2x
Ice1/2x
Fighting2x
Poison0x
Ground2x
Flying1x
Psychic1x
Bug1/4x
Rock1/4x
Ghost1x
Dragon1/2x
Dark1/2x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega LucarioType unchangedAbility: Steadfast / Inner Focus -> AdaptabilityHP +0 / Atk +35 / Def +18 / SpA +25 / SpD +0 / Spe +22
Mega Lucario ZType unchangedAbility: Steadfast / Inner Focus -> Aura GuardHP +0 / Atk -10 / Def +0 / SpA +49 / SpD +0 / Spe +61

Battle Data

Common choices

Moves

Move usage
10
  1. 1FightingAura Sphere92%
  2. 2SteelFlash Cannon80.1%
  3. 3FightingDetect48.9%
  4. 4NormalProtect37.6%

Held Items

Item usage
10
  1. 1Lucarionite Z92.4%
  2. 2Lucarionite3.6%
  3. 3Focus Sash1.1%
  4. 4Choice Scarf1%

Nature

Set usage
10
  1. 1ModestSp. Atk↑Attack↓48.1%
  2. 2TimidSpeed↑Attack↓42.5%
  3. 3JollySpeed↑Sp. Atk↓3.1%

Abilities

Set usage
3
  1. 1Inner Focus88.7%
  2. 2Steadfast7.3%
  3. 3Justified4%

Stat Points

Set usage
30
  1. 1HP2Atk0Def0SpA32SpD0Spe3232.8%
  2. 2HP24Atk0Def0SpA22SpD0Spe203.1%
  3. 3HP0Atk0Def2SpA32SpD0Spe323.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Aerial Ace60-20This move does not check accuracy.
Agility--20Raises the user's Speed by 2 stages.
Aura Sphere80-20This move does not check accuracy.
Bite6010020Has a 30% chance to make the target flinch.
Blaze Kick859010Has a 10% chance to burn the target and a higher chance for a critical hit.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Bone Rush309010Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Brick Break7510015If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Bulk Up--20Raises the user's Attack and Defense by 1 stage.
Bulldoze6010020Has a 100% chance to lower the target's Speed by 1 stage.
Bullet Punch4010020No additional effect.
Calm Mind--20Raises the user's Special Attack and Special Defense by 1 stage.
Circle Throw609010If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target is under the effect of Ingrain, has the Suction Cups Ability, or this move hit a substitute.
Close Combat1201005Lowers the user's Defense and Special Defense by 1 stage.
Coaching--10Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Copycat--20The user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.
Counter-10020Deals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Cross Chop100805Has a higher chance for a critical hit.
Crunch8010015Has a 20% chance to lower the target's Defense by 1 stage.
Dark Pulse8010015Has a 20% chance to make the target flinch.
Detect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Dig8010010This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Dragon Pulse8510010No additional effect.
Drain Punch7510010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Earthquake10010010Damage doubles if the target is using Dig.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Extreme Speed801005No additional effect.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Feint3010010If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
Final Gambit-1005Deals damage to the target equal to the user's current HP. If this move is successful, the user faints.
Flash Cannon8010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Fling-10010The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Focus Blast120705Has a 10% chance to lower the target's Special Defense by 1 stage.
Focus Energy--20Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Focus Punch15010020The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Heal Pulse--10The target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down.
Helping Hand--20The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
High Jump Kick1309010If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Howl--20Raises the Attack of the user and all allies 1 stage.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Ice Punch7510015Has a 10% chance to freeze the target.
Iron Defense--15Raises the user's Defense by 2 stages.
Iron Tail1007515Has a 30% chance to lower the target's Defense by 1 stage.
Life Dew--10Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Low Kick-10020This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Low Sweep6510020Has a 100% chance to lower the target's Speed by 1 stage.
Mega Kick120755No additional effect.
Metal Sound-8520Lowers the target's Special Defense by 2 stages.
Meteor Mash909010Has a 20% chance to raise the user's Attack by 1 stage.
Nasty Plot--20Raises the user's Special Attack by 2 stages.
Payback5010010Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action.
Poison Jab8010020Has a 30% chance to poison the target.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Psych Up--10The user copies all of the target's current stat stage changes.
Psychic9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Quick Attack4010020No additional effect.
Quick Guard--15The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Reversal-10015The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Roar--20The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Rock Slide759010Has a 30% chance to make the target flinch.
Rock Tomb609515Has a 100% chance to lower the target's Speed by 1 stage.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Scary Face-10010Lowers the target's Speed by 2 stages.
Screech-8520Lowers the target's Defense by 2 stages.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Shadow Claw7010015Has a higher chance for a critical hit.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Steel Beam140955Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability.
Stone Edge100805Has a higher chance for a critical hit.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Swords Dance--20Raises the user's Attack by 2 stages.
Terrain Pulse5010010Power doubles if the user is grounded and a terrain is active, and this move's type changes to match. Electric type during Electric Terrain, Grass type during Grassy Terrain, Fairy type during Misty Terrain, and Psychic type during Psychic Terrain.
Thunder Punch7510015Has a 10% chance to paralyze the target.
Trailblaze5010020Has a 100% chance to raise the user's Speed by 1 stage.
Upper Hand6510015Has a 100% chance to make the target flinch. Fails if the target did not select a physical or special attack for use this turn with altered priority greater than 0, or if the target moves before the user.
Vacuum Wave4010020No additional effect.
Water Pulse6010020Has a 20% chance to confuse the target.
Zen Headbutt809015Has a 20% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready