Champions Dex
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Pokemon Champions profile

Liepard

Rank #136BST 446
SeasonSeason 4
Format

Base Stats

Stat spread

BST 446
HP
64
Atk
88
Def
50
SpA
88
SpD
50
Spe
106

Type defenses

Type defenses

Liepard takes damage from each attacking type below.

Weak to
Fighting2xBug2xFairy2x
Resists
Ghost1/2xDark1/2x
Immune to
Psychic0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x2x1x1x1x0x2x1x1/2x1x1/2x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting2x
Poison1x
Ground1x
Flying1x
Psychic0x
Bug2x
Rock1x
Ghost1/2x
Dragon1x
Dark1/2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalFake Out84.5%
  2. 2NormalEncore62.9%
  3. 3DarkKnock Off36.9%
  4. 4DarkFake Tears28.1%

Held Items

Item usage
10
  1. 1Focus Sash64.7%
  2. 2Iron Ball12.9%
  3. 3Sitrus Berry3.8%
  4. 4Roseli Berry2.7%

Nature

Set usage
10
  1. 1JollySpeedSp. Atk50.7%
  2. 2RelaxedDefenseSpeed13.8%
  3. 3TimidSpeedAttack7.9%

Abilities

Set usage
3
  1. 1Prankster96.8%
  2. 2Unburden2.8%
  3. 3Limber0.4%

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3231.5%
  2. 2HP32Atk0Def20SpA0SpD14Spe013.3%
  3. 3HP32Atk0Def2SpA0SpD0Spe324.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet6010025The user endearingly approaches the target, then steals the target's held item.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fire Fang659516The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gunk Shot120808The user shoots filthy garbage at the target to attack. This may also poison the target.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Fang659516The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Slash7010016The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Fangs8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Fang659516The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
U-turn7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.