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Hydrapple animated sprite
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Pokemon Champions profile

Hydrapple

Rank #146BST 540
SeasonSeason 4
Format

Base Stats

Stat spread

BST 540
HP
106
Atk
80
Def
110
SpA
120
SpD
80
Spe
44

Type defenses

Type defenses

Hydrapple takes damage from each attacking type below.

Weak to
Ice4xPoison2xFlying2xBug2xDragon2xFairy2x
Resists
Ground1/2xWater1/4xElectric1/4xGrass1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1/4x1/4x1/4x4x1x2x1/2x2x1x2x1x1x2x1x1x2x
Normal1x
Fire1x
Water1/4x
Electric1/4x
Grass1/4x
Ice4x
Fighting1x
Poison2x
Ground1/2x
Flying2x
Psychic1x
Bug2x
Rock1x
Ghost1x
Dragon2x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1DragonFickle Beam89.7%
  2. 2NormalProtect66.1%
  3. 3GroundEarth Power57.3%
  4. 4GrassGiga Drain50.9%

Held Items

Item usage
10
  1. 1Life Orb33.6%
  2. 2Leftovers17.0%
  3. 3Sitrus Berry12.5%
  4. 4Yache Berry10.9%

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed50.6%
  2. 2ModestSp. AtkAttack29.0%
  3. 3CalmSp. DefAttack5.6%

Abilities

Set usage
3
  1. 1Regenerator67.4%
  2. 2Supersweet Syrup29.8%
  3. 3Sticky Hold2.8%

Stat Points

Set usage
8
  1. 1HP32Atk0Def0SpA32SpD2Spe029.9%
  2. 2HP32Atk0Def2SpA32SpD0Spe012.3%
  3. 3HP0Atk0Def2SpA32SpD32Spe05.2%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Astonish3010015Has a chance to make the target flinch.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Breaking Swipe6010015The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Bug Bite6010020The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bullet Seed2510020The user forcefully shoots seeds at the target two to five times in a row.
Curse--12A move that works differently for the Ghost type than for all other types.
Double Hit359012The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draco Meteor130908Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Cheer0015The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Pulse8510012The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Tail609012The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Earth Power9010012The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fickle Beam801005The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Giga Drain7510012A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Grassy Glide5510020Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain--10The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Growth--20The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Gyro Ball-1008The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Heavy Slam-10012The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Infestation2010020The target is infested and attacked for four to five turns. The target can't flee during this time.
Leaf Storm130908The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Magical Leaf60-20Never misses.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Outrage12010012The user rampages and attacks for two to three turns. The user then becomes confused.
Pollen Puff9010016The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Pounce5010020The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Power Whip1208512The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle--10The user recycles a held item that has been used in battle so it can be used again.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rollout309020Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Sweet Scent-10020A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Syrup Bomb608510The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.