Moves
Move usage- 1
Fickle Beam
89.7% - 2
Protect
66.1% - 3
Earth Power
57.3% - 4
Giga Drain
50.9%

Base Stats
Type defenses
Hydrapple takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1/4x | 1/4x | 1/4x | 4x | 1x | 2x | 1/2x | 2x | 1x | 2x | 1x | 1x | 2x | 1x | 1x | 2x |
Forms / Mega
Battle Data
Farigiraf
Incineroar
Mawile
TorkoalLearnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Astonish | 30 | 100 | 15 | Has a chance to make the target flinch. | ||
| Body Press | 80 | 100 | 12 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Breaking Swipe | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ||
| Bug Bite | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
| Bullet Seed | 25 | 100 | 20 | The user forcefully shoots seeds at the target two to five times in a row. | ||
| Curse | - | - | 12 | A move that works differently for the Ghost type than for all other types. | ||
| Double Hit | 35 | 90 | 12 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Draco Meteor | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Dragon Cheer | 0 | 0 | 15 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | ||
| Dragon Pulse | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ||
| Dragon Tail | 60 | 90 | 12 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Earth Power | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ||
| Earthquake | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fickle Beam | 80 | 100 | 5 | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Grassy Glide | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||
| Grassy Terrain | - | - | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
| Growth | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ||
| Gyro Ball | - | 100 | 8 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ||
| Heavy Slam | - | 100 | 12 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Infestation | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | ||
| Leaf Storm | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Magical Leaf | 60 | - | 20 | Never misses. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Pollen Puff | 90 | 100 | 16 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ||
| Pounce | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||
| Power Whip | 120 | 85 | 12 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Recover | - | - | 8 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||
| Recycle | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Rollout | 30 | 90 | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sucker Punch | 70 | 100 | 8 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Sweet Scent | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ||
| Syrup Bomb | 60 | 85 | 10 | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Yawn | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |