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Mega Hawlucha animated sprite
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Pokemon Champions profile

Mega Hawlucha

Rank #105BST 600
SeasonSeason 4
Format
Battle data is recorded for HawluchaMega Hawlucha has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 600
HP
78
Atk
137
Def
100
SpA
74
SpD
93
Spe
118

Type defenses

Type defenses

Mega Hawlucha takes damage from each attacking type below.

Weak to
Electric2xIce2xFlying2xPsychic2xFairy2x
Resists
Grass1/2xFighting1/2xDark1/2xBug1/4x
Immune to
Ground0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x2x1/2x2x1/2x1x0x2x2x1/4x1x1x1x1/2x1x2x
Normal1x
Fire1x
Water1x
Electric2x
Grass1/2x
Ice2x
Fighting1/2x
Poison1x
Ground0x
Flying2x
Psychic2x
Bug1/4x
Rock1x
Ghost1x
Dragon1x
Dark1/2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega HawluchaType unchangedAbility: Limber / Unburden / Mold Breaker -> No GuardHP +0 / Atk +45 / Def +25 / SpA +0 / SpD +30 / Spe +0

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalEntrainment77.6%
  2. 2FlyingBrave Bird-
  3. 3FightingDetect-
  4. 4FightingClose Combat-

Held Items

Item usage
10
  1. 1Hawluchanite85.3%
  2. 2White Herb-
  3. 3Focus Sash-
  4. 4Sitrus Berry-

Nature

Set usage
10
  1. 1JollySpeedSp. Atk76.3%
  2. 2AdamantAttackSp. Atk-
  3. 3ImpishDefenseSp. Atk-

Abilities

Set usage
3
  1. 1Mold Breaker42.3%
  2. 2Limber-
  3. 3Unburden-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3225.8%
  2. 2HP32Atk0Def0SpA0SpD2Spe32-
  3. 3HP32Atk2Def0SpA0SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510016The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Slash759516The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bounce85855The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brave Bird12010016The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Close Combat1201008The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Cross Chop100808The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Defog--15A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dual Wingbeat409012The user slams the target with its wings. The target is hit twice in a row.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Entrainment-10015The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Feather Dance-10016The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Feint3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fly909516The user flies up into the sky and then strikes its target on the next turn.
Flying Press1009510The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
High Jump Kick1309012The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hone Claws--15Raises the user's Attack and accuracy by one stage.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Lunge8010016The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Quick Guard--15The user protects itself and its allies from priority moves.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Roost--12The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Sky Attack140908A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Steel Wing709020The target is hit with wings of steel. This may also raise the user’s Defense stat.
Stone Edge100808The user stabs the target from below with sharpened stones. Critical hits land more easily.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
U-turn7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
X-Scissor8010016The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.