Champions Dex
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Glimmora animated sprite
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Glimmora

BST 525
SeasonM-6
Format

Base Stats

Stat spread

BST 525
HP
83
Atk
55
Def
90
SpA
130
SpD
81
Spe
86

Type defenses

Type defenses

Glimmora takes damage from each attacking type below.

Weak to
Ground4xWater2xPsychic2xSteel2x
Resists
Normal1/2xFire1/2xFlying1/2xBug1/2xFairy1/2xPoison1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1/2x1/2x2x1x1x1x1x1/4x4x1/2x2x1/2x1x1x1x1x2x1/2x
Normal1/2x
Fire1/2x
Water2x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison1/4x
Ground4x
Flying1/2x
Psychic2x
Bug1/2x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel2x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega GlimmoraType unchangedAbility: Toxic Debris -> AdaptabilityHP +0 / Atk +35 / Def +15 / SpA +20 / SpD +15 / Spe +15

Battle Data

Common choices

Moves

Move usage
10
  1. 1RockPower Gem81.3%
  2. 2RockStealth Rock69.7%
  3. 3GroundEarth Power59.7%
  4. 4PoisonSludge Wave53.6%

Held Items

Item usage
10
  1. 1Focus Sash61.9%
  2. 2Air Balloon13.5%
  3. 3Glimmoranite12.2%
  4. 4Red Card7.1%

Nature

Set usage
10
  1. 1TimidSpeed↑Attack↓51.4%
  2. 2ModestSp. Atk↑Attack↓34.5%
  3. 3BoldDefense↑Attack↓7.6%

Abilities

Set usage
2
  1. 1Toxic Debris93.6%
  2. 2Corrosion6.4%

Stat Points

Set usage
30
  1. 1HP1Atk0Def1SpA32SpD0Spe3238.2%
  2. 2HP2Atk0Def0SpA32SpD0Spe3218.8%
  3. 3HP1Atk0Def0SpA32SpD1Spe328.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Armor--20Raises the user's Defense by 2 stages.
Acid Spray4010020Has a 100% chance to lower the target's Special Defense by 2 stages.
Ancient Power601005Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Confuse Ray-10010Causes the target to become confused.
Dazzling Gleam8010010No additional effect.
Earth Power9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Energy Ball9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Explosion2501005The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Flash Cannon8010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Gunk Shot120805Has a 30% chance to poison the target.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Iron Defense--15Raises the user's Defense by 2 stages.
Light Screen--20For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Memento-10010Lowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.
Meteor Beam1209010This attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn.
Mortal Spin3010015If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.
Mud Shot559515Has a 100% chance to lower the target's Speed by 1 stage.
Power Gem8010020No additional effect.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Reflect--20For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Rock Blast259010Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Rock Polish--20Raises the user's Speed by 2 stages.
Rock Slide759010Has a 30% chance to make the target flinch.
Rock Tomb609515Has a 100% chance to lower the target's Speed by 1 stage.
Sand Tomb358515Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Sandstorm--5For 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
Self-Destruct2001005The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Sludge Bomb9010010Has a 30% chance to poison the target.
Sludge Wave9510010Has a 10% chance to poison the target.
Smack Down5010015This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Solar Beam12010010This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge.
Spikes--20Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Spiky Shield--5The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Stealth Rock--20Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stone Edge100805Has a higher chance for a critical hit.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Toxic-9010Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move.
Toxic Spikes--20Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.
Venoshock6510010Power doubles if the target is poisoned.
Pokémon Champions — Regulation Set M-C
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