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Pokemon Champions profile

Dragapult

Rank #62BST 600
SeasonSeason 4
Format

Base Stats

Stat spread

BST 600
HP
88
Atk
120
Def
75
SpA
100
SpD
75
Spe
142

Type defenses

Type defenses

Dragapult takes damage from each attacking type below.

Weak to
Ice2xGhost2xDragon2xDark2xFairy2x
Resists
Fire1/2xWater1/2xElectric1/2xGrass1/2xPoison1/2xBug1/2x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1/2x1/2x1/2x1/2x2x0x1/2x1x1x1x1/2x1x2x2x2x1x2x
Normal0x
Fire1/2x
Water1/2x
Electric1/2x
Grass1/2x
Ice2x
Fighting0x
Poison1/2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost2x
Dragon2x
Dark2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostPhantom Force58.5%
  2. 2DragonDragon Darts58.4%
  3. 3NormalProtect43.6%
  4. 4PsychicPsychic Fangs26.0%

Held Items

Item usage
10
  1. 1Life Orb53.8%
  2. 2Focus Sash20.0%
  3. 3Colbur Berry8.1%
  4. 4Dragon Fang5.3%

Nature

Set usage
10
  1. 1JollySpeedSp. Atk33.7%
  2. 2AdamantAttackSp. Atk23.5%
  3. 3TimidSpeedAttack21.4%

Abilities

Set usage
3
  1. 1Clear Body49.8%
  2. 2Infiltrator36.4%
  3. 3Cursed Body13.8%

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3231.2%
  2. 2HP2Atk0Def0SpA32SpD0Spe3216.0%
  3. 3HP0Atk32Def0SpA0SpD2Spe326.4%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510016The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beat Up-10010The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Breaking Swipe6010015The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Curse--12A move that works differently for the Ghost type than for all other types.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Dive8010010The user dives on the first turn, then floats up and attacks on the next turn.
Double Hit359012The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draco Meteor130908Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Cheer0015The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Claw8010016The user slashes the target with huge sharp claws.
Dragon Dance--20The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Darts5010010The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
Dragon Pulse8510012The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Rush1007512The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail609012The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fly909516The user flies up into the sky and then strikes its target on the next turn.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Infestation2010020The target is infested and attacked for four to five turns. The target can't flee during this time.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lock-On--5The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Outrage12010012The user rampages and attacks for two to three turns. The user then becomes confused.
Phantom Force9010012The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pounce5010020The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Fangs8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Steel Wing709020The target is hit with wings of steel. This may also raise the user’s Defense stat.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tri Attack8010012The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
U-turn7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.