Moves
Move usage- 1
Leaf Blade
95.2% - 2
Protect
- - 3
Triple Arrows
- - 4
Sucker Punch
-

Base Stats
Type defenses
Hisuian Decidueye takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 2x | 1/2x | 1/2x | 1/2x | 2x | 1x | 2x | 1/2x | 4x | 2x | 1x | 1/2x | 1x | 1x | 1/2x | 1x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Air Cutter | 60 | 95 | 20 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Aura Sphere | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ||
| Baton Pass | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
| Brave Bird | 120 | 100 | 16 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Bulk Up | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||
| Bullet Seed | 25 | 100 | 20 | The user forcefully shoots seeds at the target two to five times in a row. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Coaching | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||
| Confuse Ray | - | 100 | 12 | The target is exposed to a sinister ray that triggers confusion. | ||
| Defog | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||
| Double Team | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| Dual Wingbeat | 40 | 90 | 12 | The user slams the target with its wings. The target is hit twice in a row. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Feather Dance | - | 100 | 16 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Focus Punch | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||
| Frenzy Plant | 150 | 90 | 5 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Grassy Glide | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||
| Grassy Terrain | - | - | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
| Haze | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Leaf Blade | 90 | 100 | 16 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||
| Leaf Storm | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Low Kick | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ||
| Low Sweep | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Night Shade | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | ||
| Pluck | 60 | 100 | 20 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Roost | - | - | 12 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Shadow Claw | 70 | 100 | 16 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
| Shadow Sneak | 40 | 100 | 20 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Smack Down | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Steel Wing | 70 | 90 | 20 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sucker Punch | 70 | 100 | 8 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Swords Dance | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
| Synthesis | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
| Tailwind | - | - | 16 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| Triple Arrows | 90 | 100 | 10 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Upper Hand | 65 | 100 | 15 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |