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Pokemon Champions profile

Mega Clefable

Rank #77BST 583
SeasonSeason 4
Format
Battle data is recorded for ClefableMega Clefable has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 583
HP
95
Atk
80
Def
93
SpA
135
SpD
110
Spe
70

Type defenses

Type defenses

Mega Clefable takes damage from each attacking type below.

Weak to
Electric2xIce2xPoison2xRock2xSteel2x
Resists
Grass1/2xDark1/2xFighting1/4xBug1/4x
Immune to
Ground0xDragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x2x1/2x2x1/4x2x0x1x1x1/4x2x1x0x1/2x2x1x
Normal1x
Fire1x
Water1x
Electric2x
Grass1/2x
Ice2x
Fighting1/4x
Poison2x
Ground0x
Flying1x
Psychic1x
Bug1/4x
Rock2x
Ghost1x
Dragon0x
Dark1/2x
Steel2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega ClefableType: Fairy -> Fairy / FlyingAbility: Cute Charm / Magic Guard / Unaware -> Magic BounceHP +0 / Atk +10 / Def +20 / SpA +40 / SpD +20 / Spe +10

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalFollow Me78.2%
  2. 2FairyMoonblast-
  3. 3NormalProtect-
  4. 4WaterLife Dew-

Held Items

Item usage
10
  1. 1Sitrus Berry39.1%
  2. 2Clefablite-
  3. 3Leftovers-
  4. 4Life Orb-

Nature

Set usage
10
  1. 1BoldDefenseAttack54.0%
  2. 2CalmSp. DefAttack-
  3. 3ModestSp. AtkAttack-

Abilities

Set usage
3
  1. 1Unaware67.6%
  2. 2Magic Guard-
  3. 3Cute Charm-

Stat Points

Set usage
8
  1. 1HP32Atk0Def32SpA0SpD2Spe020.9%
  2. 2HP2Atk0Def32SpA0SpD32Spe0-
  3. 3HP32Atk0Def27SpA0SpD7Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Air Slash759516The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bounce85855The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power--20The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Dual Wingbeat409012The user slams the target with its wings. The target is hit twice in a row.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Follow Me--20The user draws attention to itself, making all targets take aim only at the user.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Meteor Beam1209010The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Meteor Mash909012The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
Misty Explosion1001005The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast9510016Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Moonlight--8The user restores its own HP. The amount of HP regained varies with the weather.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sing-5516A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Stealth Rock--20The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Sweet Kiss-7512The user kisses the target with a sweet, angelic cuteness that causes confusion.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Tri Attack8010012The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.