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Cinderace animated sprite
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Cinderace

BST 530
SeasonM-6
Format

Base Stats

Stat spread

BST 530
HP
80
Atk
116
Def
75
SpA
65
SpD
75
Spe
119

Type defenses

Type defenses

Cinderace takes damage from each attacking type below.

Weak to
Water2xGround2xRock2x
Resists
Fire1/2xGrass1/2xIce1/2xBug1/2xSteel1/2xFairy1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x2x1x1/2x1/2x1x1x2x1x1x1/2x2x1x1x1x1/2x1/2x
Normal1x
Fire1/2x
Water2x
Electric1x
Grass1/2x
Ice1/2x
Fighting1x
Poison1x
Ground2x
Flying1x
Psychic1x
Bug1/2x
Rock2x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FirePyro Ball99.3%
  2. 2FightingHigh Jump Kick91.2%
  3. 3PoisonGunk Shot86.5%
  4. 4DarkSucker Punch47.5%

Held Items

Item usage
10
  1. 1Focus Sash26.5%
  2. 2Choice Scarf25.7%
  3. 3Wide Lens24.7%
  4. 4Life Orb17.6%

Nature

Set usage
10
  1. 1AdamantAttack↑Sp. Atk↓53%
  2. 2JollySpeed↑Sp. Atk↓44.2%
  3. 3NaiveSpeed↑Sp. Def↓0.7%

Abilities

Set usage
2
  1. 1Libero98.8%
  2. 2Blaze1.2%

Stat Points

Set usage
30
  1. 1HP2Atk32Def0SpA0SpD0Spe3265%
  2. 2HP0Atk32Def2SpA0SpD0Spe327.6%
  3. 3HP0Atk32Def0SpA0SpD2Spe323.8%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510015Power doubles if the user has no held item.
Agility--20Raises the user's Speed by 2 stages.
Assurance6010010Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Baton Pass--20The user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected.
Blast Burn150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Blaze Kick859010Has a 10% chance to burn the target and a higher chance for a critical hit.
Bounce85855Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Bulk Up--20Raises the user's Attack and Defense by 1 stage.
Burning Jealousy701005Has a 100% chance to burn the target if it had a stat stage raised this turn.
Coaching--10Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Counter-10020Deals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Court Change-10010Switches the Mist, Light Screen, Reflect, Spikes, Safeguard, Tailwind, Toxic Spikes, Stealth Rock, Water Pledge, Fire Pledge, Grass Pledge, Sticky Web, Aurora Veil, G-Max Steelsurge, G-Max Cannonade, G-Max Vine Lash, and G-Max Wildfire effects from the user's side to the opposing side and vice versa.
Double-Edge12010015If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Electro Ball-10010The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Feint3010010If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
Fire Blast110855Has a 10% chance to burn the target.
Fire Fang659515Has a 10% chance to burn the target and a 10% chance to make it flinch.
Fire Punch7510015Has a 10% chance to burn the target.
Fire Spin358515Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Flame Charge5010020Has a 100% chance to raise the user's Speed by 1 stage.
Flamethrower9010015Has a 10% chance to burn the target.
Flare Blitz12010015Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Fling-10010The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Focus Blast120705Has a 10% chance to lower the target's Special Defense by 1 stage.
Focus Energy--20Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Gunk Shot120805Has a 30% chance to poison the target.
Heat Wave959010Has a 10% chance to burn the target.
Helping Hand--20The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
High Jump Kick1309010If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Iron Head8010015Has a 30% chance to make the target flinch.
Low Kick-10020This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Low Sweep6510020Has a 100% chance to lower the target's Speed by 1 stage.
Mega Kick120755No additional effect.
Mud Shot559515Has a 100% chance to lower the target's Speed by 1 stage.
Mud-Slap2010010Has a 100% chance to lower the target's accuracy by 1 stage.
Overheat130905Lowers the user's Special Attack by 2 stages.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Pyro Ball120905Has a 10% chance to burn the target.
Quick Attack4010020No additional effect.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Reversal-10015The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Scorching Sands7010010Has a 30% chance to burn the target. The target thaws out if it is frozen.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Smack Down5010015This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Snarl559515Has a 100% chance to lower the target's Special Attack by 1 stage.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sucker Punch701005Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Super Fang-9010Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
Swords Dance--20Raises the user's Attack by 2 stages.
Taunt-10020Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Temper Flare7510010Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Trailblaze5010020Has a 100% chance to raise the user's Speed by 1 stage.
U-turn7010020If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Weather Ball5010010Power doubles if a weather condition other than Strong Winds is active, and this move's type changes to match. Ice type during Snow, Water type during Heavy Rain or Rain, Rock type during Sandstorm, and Fire type during Intense Sun or Sun. If the user is holding Utility Umbrella and uses Weather Ball during Heavy Rain, Rain, Intense Sun, or Sun, this move remains Normal type and does not double in power.
Will-O-Wisp-8515Burns the target.
Zen Headbutt809015Has a 20% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready