Champions Dex
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Chandelure animated sprite
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Pokemon Champions profile

Chandelure

BST 520
SeasonM-6
Format

Base Stats

Stat spread

BST 520
HP
60
Atk
55
Def
90
SpA
145
SpD
90
Spe
80

Type defenses

Type defenses

Chandelure takes damage from each attacking type below.

Weak to
Water2xGround2xRock2xGhost2xDark2x
Resists
Fire1/2xGrass1/2xIce1/2xPoison1/2xSteel1/2xFairy1/2xBug1/4x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1/2x2x1x1/2x1/2x0x1/2x2x1x1x1/4x2x2x1x2x1/2x1/2x
Normal0x
Fire1/2x
Water2x
Electric1x
Grass1/2x
Ice1/2x
Fighting0x
Poison1/2x
Ground2x
Flying1x
Psychic1x
Bug1/4x
Rock2x
Ghost2x
Dragon1x
Dark2x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega ChandelureType unchangedAbility: Flash Fire / Flame Body -> InfiltratorHP +0 / Atk +20 / Def +20 / SpA +30 / SpD +20 / Spe +10

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostShadow Ball89.6%
  2. 2FireHeat Wave79.6%
  3. 3NormalProtect62%
  4. 4PsychicTrick Room34.9%

Held Items

Item usage
10
  1. 1Chandelurite38.3%
  2. 2Focus Sash26.1%
  3. 3Choice Scarf10.1%
  4. 4Life Orb5.4%

Nature

Set usage
10
  1. 1ModestSp. Atk↑Attack↓54.8%
  2. 2QuietSp. Atk↑Speed↓20.3%
  3. 3TimidSpeed↑Attack↓16.4%

Abilities

Set usage
3
  1. 1Flash Fire79.1%
  2. 2Infiltrator14.6%
  3. 3Flame Body6.3%

Stat Points

Set usage
30
  1. 1HP2Atk0Def0SpA32SpD0Spe3230.1%
  2. 2HP32Atk0Def2SpA32SpD0Spe08.5%
  3. 3HP32Atk0Def1SpA32SpD1Spe08.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Armor--20Raises the user's Defense by 2 stages.
Burning Jealousy701005Has a 100% chance to burn the target if it had a stat stage raised this turn.
Calm Mind--20Raises the user's Special Attack and Special Defense by 1 stage.
Clear Smog50-15Resets all of the target's stat stages to 0.
Confuse Ray-10010Causes the target to become confused.
Curse--10If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Dark Pulse8010015Has a 20% chance to make the target flinch.
Double Team--15Raises the user's evasiveness by 1 stage.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Energy Ball9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fire Blast110855Has a 10% chance to burn the target.
Fire Spin358515Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Flame Charge5010020Has a 100% chance to raise the user's Speed by 1 stage.
Flamethrower9010015Has a 10% chance to burn the target.
Flare Blitz12010015Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Haze--20Resets the stat stages of all active Pokemon to 0.
Heat Wave959010Has a 10% chance to burn the target.
Hex6510010Power doubles if the target has a non-volatile status condition.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Imprison--10The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active.
Inferno100505Has a 100% chance to burn the target.
Lash Out751005Power doubles if the user had a stat stage lowered this turn.
Memento-10010Lowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.
Minimize--10Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.
Mystical Fire7510010Has a 100% chance to lower the target's Special Attack by 1 stage.
Night Shade-10015Deals damage to the target equal to the user's level.
Overheat130905Lowers the user's Special Attack by 2 stages.
Pain Split--20The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one.
Payback5010010Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action.
Poltergeist110905Fails if the target has no held item.
Power Split--10The user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Psych Up--10The user copies all of the target's current stat stage changes.
Psychic9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Safeguard--20For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Skitter Smack709010Has a 100% chance to lower the target's Special Attack by 1 stage.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Solar Beam12010010This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge.
Spite-10010Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Taunt-10020Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Temper Flare7510010Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Thief6010020If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Trailblaze5010020Has a 100% chance to raise the user's Speed by 1 stage.
Trick-10010The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability.
Trick Room--5For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Will-O-Wisp-8515Burns the target.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready