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Bellibolt animated sprite
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Pokemon Champions profile

Bellibolt

Rank #88BST 495
SeasonSeason 4
Format

Base Stats

Stat spread

BST 495
HP
109
Atk
64
Def
91
SpA
103
SpD
83
Spe
45

Type defenses

Type defenses

Bellibolt takes damage from each attacking type below.

Weak to
Ground2x
Resists
Electric1/2xFlying1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x1x1x2x1/2x1x1x1x1x1x1x1/2x1x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1ElectricParabolic Charge95.8%
  2. 2WaterSoak76.5%
  3. 3NormalProtect66.2%
  4. 4ElectricThunderbolt30.2%

Held Items

Item usage
10
  1. 1Leftovers31.3%
  2. 2Magnet23.6%
  3. 3Sitrus Berry16.1%
  4. 4Big Root5.2%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack32.3%
  2. 2QuietSp. AtkSpeed27.9%
  3. 3BoldDefenseAttack13.3%

Abilities

Set usage
3
  1. 1Electromorphosis97.0%
  2. 2Static2.3%
  3. 3Damp0.7%

Stat Points

Set usage
8
  1. 1HP32Atk0Def0SpA32SpD2Spe018.8%
  2. 2HP32Atk0Def2SpA32SpD0Spe09.1%
  3. 3HP2Atk0Def32SpA32SpD0Spe04.8%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Spray4010020The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Muddy Water908512The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Parabolic Charge6510020The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Slack Off--12The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Soak-10020The user shoots a torrent of water that changes the target's type to Water.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Supercell Slam1009515The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Toxic-9012A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon120505The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.