Moves
Move usage- 1
Trick Room
92.7% - 2
Moonblast
60.4% - 3
Heal Pulse
38.6% - 4
Encore
24.7%

Base Stats
Type defenses
Aromatisse takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 1x | 1x | 1x | 1/2x | 2x | 1x | 1x | 1x | 1/2x | 1x | 1x | 0x | 1/2x | 2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| After You | - | - | 15 | The user helps the target and makes it use its move right after the user. | ||
| Alluring Voice | 80 | 100 | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | ||
| Ally Switch | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | ||
| Aromatic Mist | - | - | 20 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Calm Mind | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
| Charm | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ||
| Dazzling Gleam | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | ||
| Disable | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||
| Drain Punch | 75 | 100 | 12 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||
| Draining Kiss | 50 | 100 | 12 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ||
| Encore | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fake Tears | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
| Flail | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gyro Ball | - | 100 | 8 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ||
| Heal Pulse | - | - | 12 | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Hypnosis | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Misty Explosion | 100 | 100 | 5 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | ||
| Misty Terrain | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||
| Moonblast | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
| Psychic | 90 | 100 | 12 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ||
| Psyshock | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Skill Swap | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Sweet Kiss | - | 75 | 12 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||
| Sweet Scent | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ||
| Thunder | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
| Thunderbolt | 90 | 100 | 16 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
| Trick Room | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
| Wish | - | - | 12 | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |