Moves
Move usage- 1
Gunk Shot
55.5% - 2
Coil
41% - 3
Protect
40.9% - 4
Glare
37.6%

Base Stats
Type defenses
Arbok takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 1x | 1/2x | 1x | 1/2x | 1/2x | 2x | 1x | 2x | 1/2x | 1x | 1x | 1x | 1x | 1x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | 40 | 100 | 20 | Has a 100% chance to lower the target's Special Defense by 2 stages. | ||
| Beat Up | - | 100 | 10 | Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user. | ||
| Belch | 120 | 90 | 10 | This move cannot be selected until the user eats a Berry, either by eating one that was held, stealing and eating one off another Pokemon with Bug Bite or Pluck, or eating one that was thrown at it with Fling. Once the condition is met, this move can be selected and used for the rest of the battle even if the user gains or uses another item or switches out. Consuming a Berry with Natural Gift does not count for the purposes of eating one. | ||
| Bite | 60 | 100 | 20 | Has a 30% chance to make the target flinch. | ||
| Body Slam | 85 | 100 | 15 | Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. | ||
| Breaking Swipe | 60 | 100 | 15 | Has a 100% chance to lower the target's Attack by 1 stage. | ||
| Brutal Swing | 60 | 100 | 20 | No additional effect. | ||
| Bulldoze | 60 | 100 | 20 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Coil | - | - | 20 | Raises the user's Attack, Defense, and accuracy by 1 stage. | ||
| Crunch | 80 | 100 | 15 | Has a 20% chance to lower the target's Defense by 1 stage. | ||
| Dark Pulse | 80 | 100 | 15 | Has a 20% chance to make the target flinch. | ||
| Dig | 80 | 100 | 10 | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | ||
| Double-Edge | 120 | 100 | 15 | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | ||
| Dragon Tail | 60 | 90 | 10 | If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute. | ||
| Earthquake | 100 | 100 | 10 | Damage doubles if the target is using Dig. | ||
| Endure | - | - | 10 | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Facade | 70 | 100 | 20 | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | ||
| Fire Fang | 65 | 95 | 15 | Has a 10% chance to burn the target and a 10% chance to make it flinch. | ||
| Gastro Acid | - | 100 | 10 | Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately. | ||
| Giga Drain | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Giga Impact | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Glare | - | 100 | 20 | Paralyzes the target. | ||
| Gunk Shot | 120 | 80 | 5 | Has a 30% chance to poison the target. | ||
| Haze | - | - | 20 | Resets the stat stages of all active Pokemon to 0. | ||
| Hyper Beam | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Ice Fang | 65 | 95 | 15 | Has a 10% chance to freeze the target and a 10% chance to make it flinch. | ||
| Iron Tail | 100 | 75 | 15 | Has a 30% chance to lower the target's Defense by 1 stage. | ||
| Knock Off | 65 | 100 | 20 | This move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Lash Out | 75 | 100 | 5 | Power doubles if the user had a stat stage lowered this turn. | ||
| Leech Life | 80 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Mud Shot | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Mud-Slap | 20 | 100 | 10 | Has a 100% chance to lower the target's accuracy by 1 stage. | ||
| Pain Split | - | - | 20 | The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one. | ||
| Payback | 50 | 100 | 10 | Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. | ||
| Poison Fang | 50 | 100 | 15 | Has a 50% chance to badly poison the target. | ||
| Poison Jab | 80 | 100 | 20 | Has a 30% chance to poison the target. | ||
| Protect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psychic Fangs | 85 | 100 | 10 | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | ||
| Rain Dance | - | - | 5 | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | ||
| Rest | - | - | 5 | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | ||
| Rock Slide | 75 | 90 | 10 | Has a 30% chance to make the target flinch. | ||
| Rock Tomb | 60 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Round | 60 | 100 | 15 | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | ||
| Scale Shot | 25 | 90 | 20 | Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | ||
| Scary Face | - | 100 | 10 | Lowers the target's Speed by 2 stages. | ||
| Screech | - | 85 | 20 | Lowers the target's Defense by 2 stages. | ||
| Seed Bomb | 80 | 100 | 15 | No additional effect. | ||
| Skitter Smack | 70 | 90 | 10 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Sleep Talk | - | - | 10 | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | ||
| Sludge Bomb | 90 | 100 | 10 | Has a 30% chance to poison the target. | ||
| Sludge Wave | 95 | 100 | 10 | Has a 10% chance to poison the target. | ||
| Snarl | 55 | 95 | 15 | Has a 100% chance to lower the target's Special Attack by 1 stage. | ||
| Snore | 50 | 100 | 15 | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | ||
| Spit Up | - | 100 | 10 | Power is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0. | ||
| Spite | - | 100 | 10 | Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move. | ||
| Stockpile | - | - | 20 | Raises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active. | ||
| Stomping Tantrum | 75 | 100 | 10 | Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows. | ||
| Substitute | - | - | 10 | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | ||
| Sucker Punch | 70 | 100 | 5 | Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user. | ||
| Sunny Day | - | - | 5 | For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun. | ||
| Swallow | - | - | 10 | The user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0. | ||
| Switcheroo | - | 100 | 10 | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | ||
| Thief | 60 | 100 | 20 | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Throat Chop | 80 | 100 | 15 | For 2 turns, the target cannot use sound-based moves. | ||
| Thunder Fang | 65 | 95 | 15 | Has a 10% chance to paralyze the target and a 10% chance to make it flinch. | ||
| Toxic | - | 90 | 10 | Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move. | ||
| Toxic Spikes | - | - | 20 | Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not. | ||
| Trailblaze | 50 | 100 | 20 | Has a 100% chance to raise the user's Speed by 1 stage. | ||
| Venoshock | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
| Wrap | 15 | 90 | 20 | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. |